My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Barbarians Battle Ram Guards
Zap
Battle Ram Guards
Barbarian Barrel
Barbarians Goblin Cage Battle Ram Guards Executioner
The Log
Barbarians Goblin Cage Battle Ram Guards
Earthquake
Barbarians Goblin Cage Guards
Arrows
Guards
Royal Delivery
Barbarians Goblin Cage Battle Ram Guards Executioner
Fireball
Barbarians Goblin Cage Battle Ram Executioner
Poison
Barbarians Goblin Cage Guards Executioner
Lightning
Goblin Cage Battle Ram Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Goblin Cage Battle Ram Barbarians Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Goblin Cage

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Cage
Battle Ram The Log
Battle Ram
The Log Goblin Cage Tornado
Guards
The Log
Tornado
Executioner Electro Giant Battle Ram The Log
Executioner
Tornado The Log
Electro Giant
Tornado
The Log
Battle Ram Goblin Cage Guards Tornado Executioner

Defense Synergies 1 10

Barbarians
Goblin Cage
Guards Tornado Executioner Electro Giant The Log
Battle Ram
Guards
Goblin Cage Executioner The Log
Tornado
Executioner Goblin Cage Electro Giant The Log
Executioner
Tornado Goblin Cage Guards The Log
Electro Giant
Goblin Cage Tornado
The Log
Goblin Cage Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Executioner The Log
Barbarians Goblin Cage Executioner The Log
Barbarians Goblin Cage Tornado Executioner
Barbarians Goblin Cage Guards
Barbarians Goblin Cage Tornado The Log
Tornado The Log Guards Executioner
Tornado Goblin Cage Executioner
Barbarians Goblin Cage Electro Giant The Log
Barbarians Goblin Cage Tornado
Guards Tornado Barbarians
Barbarians Guards Executioner Tornado Electro Giant The Log
Executioner Tornado
Barbarians Goblin Cage Guards The Log
Executioner Barbarians Goblin Cage Guards Tornado The Log
Barbarians Goblin Cage
Barbarians Tornado Goblin Cage Electro Giant The Log
Barbarians Goblin Cage Tornado Executioner
Goblin Cage Barbarians Guards Tornado Executioner The Log
Goblin Cage Tornado Executioner The Log Barbarians Guards
Barbarians Goblin Cage Tornado
Barbarians Guards Executioner Electro Giant The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Goblin Cage Electro Giant
Executioner The Log
Barbarians Guards Goblin Cage The Log
Guards Barbarians Goblin Cage Tornado The Log
Barbarians Goblin Cage Guards Executioner
Executioner Electro Giant Tornado
Guards Barbarians Goblin Cage
Barbarians Goblin Cage
Goblin Cage Barbarians Tornado The Log
Barbarians Goblin Cage Guards
Barbarians Goblin Cage Guards
Barbarians Goblin Cage Guards Tornado Electro Giant The Log
Barbarians Goblin Cage Guards Executioner
Barbarians Goblin Cage Executioner Electro Giant
Barbarians Guards Electro Giant Goblin Cage Tornado Executioner The Log
Executioner Barbarians Goblin Cage Electro Giant The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado Executioner The Log
The Log
Barbarians Guards The Log
Executioner The Log
Executioner Electro Giant Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Guards Tornado
Tornado The Log
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Executioner The Log
Tornado Electro Giant The Log
The Log
Tornado
Tornado The Log
Barbarians The Log
Tornado Electro Giant The Log Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner Electro Giant
Guards Electro Giant
The Log
The Log
Barbarians Guards
Tornado Executioner
The Log
Executioner
The Log Executioner
Tornado Electro Giant
Executioner
Electro Giant Guards Tornado The Log
Tornado Executioner
Tornado Executioner Electro Giant The Log

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