My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblins Barbarians Goblin Drill Balloon Inferno Dragon Lava Hound
Zap
Goblins Goblin Drill Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Barbarians Goblin Drill
The Log
Goblins Barbarians Goblin Drill
Earthquake
Barbarians Goblin Drill
Arrows
Goblins Goblin Drill Lava Hound
Royal Delivery
Goblins Barbarians Goblin Drill Balloon Inferno Dragon Lava Hound
Fireball
Barbarians Goblin Drill Balloon Inferno Dragon Lava Hound
Poison
Barbarians Goblin Drill Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Drill Inferno Dragon Golden Knight Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Goblin Drill Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Balloon Lava Hound Goblin Drill
Barbarians
Balloon
Goblin Drill
Goblins Arrows Balloon Golden Knight
Balloon
Arrows Lava Hound Barbarians Goblin Drill Golden Knight
Inferno Dragon
Lava Hound
Lava Hound
Arrows Balloon Inferno Dragon
Golden Knight
Goblin Drill Balloon

Defense Synergies 0 2

Goblins
Arrows
Barbarians Golden Knight
Barbarians
Arrows
Goblin Drill
Balloon
Inferno Dragon
Lava Hound
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Barbarians Inferno Dragon Goblins Goblin Drill
Barbarians Goblins Goblin Drill Inferno Dragon
Barbarians Inferno Dragon Goblins Goblin Drill
Arrows Barbarians
Arrows Goblins
Inferno Dragon Arrows
Arrows Barbarians Golden Knight
Barbarians Inferno Dragon Goblins Goblin Drill
Goblins Barbarians
Goblins Barbarians Arrows Goblin Drill
Arrows Inferno Dragon
Barbarians Goblin Drill
Goblins Arrows Barbarians Goblin Drill Golden Knight
Barbarians Inferno Dragon Goblin Drill
Barbarians Goblin Drill Inferno Dragon
Barbarians Goblins Arrows Goblin Drill
Arrows Goblins Barbarians Goblin Drill Golden Knight
Arrows Goblin Drill Barbarians Inferno Dragon
Barbarians Goblin Drill Inferno Dragon
Goblins Arrows Barbarians
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Arrows Inferno Dragon
Barbarians Goblins Golden Knight
Barbarians
Barbarians Goblin Drill Inferno Dragon
Arrows
Goblins Barbarians
Barbarians Inferno Dragon
Goblins Barbarians Inferno Dragon
Barbarians Goblin Drill Inferno Dragon
Inferno Dragon Barbarians Golden Knight
Arrows Barbarians
Barbarians Golden Knight
Barbarians
Barbarians Goblins Goblin Drill Inferno Dragon Golden Knight
Arrows Barbarians Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Golden Knight
Arrows Golden Knight
Arrows Goblin Drill
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows Golden Knight
Goblins
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Goblin Drill Golden Knight
Arrows
Arrows
Arrows
Arrows Golden Knight
Arrows
Arrows Barbarians Goblin Drill
Arrows
Inferno Dragon
Arrows Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows
Arrows
Arrows
Barbarians
Arrows
Arrows
Arrows
Arrows
Golden Knight
Golden Knight
Inferno Dragon

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