My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Dark Prince Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Goblins Bats Barbarians Baby Dragon Electro Dragon
Zap
Goblins Bats Dark Prince
Barbarian Barrel
Goblins Barbarians Dark Prince
The Log
Goblins Barbarians Dark Prince
Earthquake
Barbarians
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Barbarians Baby Dragon Dark Prince Electro Dragon
Fireball
Barbarians Baby Dragon Electro Dragon
Poison
Bats Barbarians Electro Dragon
Lightning
Baby Dragon Dark Prince Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Baby Dragon Dark Prince Poison Barbarians Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Bats Baby Dragon Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Bats
Baby Dragon Dark Prince Golem
Barbarians
Baby Dragon
Golem Goblins Bats Dark Prince Poison Electro Dragon
Dark Prince
Bats Baby Dragon Poison Golem
Poison
Golem Baby Dragon Dark Prince Electro Dragon
Electro Dragon
Golem Baby Dragon Poison
Golem
Baby Dragon Poison Electro Dragon Bats Dark Prince

Defense Synergies 0 8

Goblins
Poison Electro Dragon
Bats
Baby Dragon Dark Prince
Barbarians
Baby Dragon
Bats Dark Prince Electro Dragon
Dark Prince
Bats Baby Dragon Poison Electro Dragon
Poison
Goblins Dark Prince
Electro Dragon
Goblins Baby Dragon Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon
Barbarians Goblins Bats Dark Prince Electro Dragon
Barbarians Goblins Bats Dark Prince Electro Dragon
Barbarians Goblins Bats Dark Prince Electro Dragon
Barbarians Dark Prince Poison
Goblins Bats Baby Dragon Dark Prince Electro Dragon
Bats Baby Dragon Poison Electro Dragon
Barbarians Baby Dragon Poison Electro Dragon
Barbarians Goblins
Goblins Barbarians Dark Prince
Goblins Bats Barbarians Poison Baby Dragon Dark Prince Electro Dragon
Bats Baby Dragon Poison Electro Dragon
Barbarians Bats Dark Prince Electro Dragon
Goblins Bats Barbarians Baby Dragon Dark Prince Poison Electro Dragon
Barbarians
Barbarians
Barbarians Goblins Bats Dark Prince Poison Electro Dragon
Goblins Bats Barbarians Baby Dragon Dark Prince Electro Dragon
Baby Dragon Poison Bats Barbarians Dark Prince Electro Dragon
Barbarians
Dark Prince Goblins Bats Barbarians Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Dark Prince
Poison Baby Dragon Electro Dragon
Barbarians Goblins Bats Dark Prince Electro Dragon
Dark Prince Bats Barbarians
Barbarians Dark Prince
Poison Bats Baby Dragon Electro Dragon
Dark Prince Goblins Bats Barbarians
Barbarians Dark Prince
Electro Dragon Goblins Bats Barbarians Baby Dragon Dark Prince Poison
Barbarians
Bats Barbarians Dark Prince Electro Dragon
Barbarians Dark Prince Poison
Barbarians Dark Prince
Barbarians Baby Dragon Electro Dragon
Barbarians Electro Dragon Goblins Bats Baby Dragon Dark Prince Poison
Bats Poison Barbarians Baby Dragon Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Electro Dragon
Poison Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Barbarians Dark Prince Poison
Poison Baby Dragon Dark Prince
Poison Bats Baby Dragon Electro Dragon
Baby Dragon Poison
Poison Baby Dragon Electro Dragon
Poison Electro Dragon
Goblins Bats Poison Electro Dragon
Poison Dark Prince Electro Dragon
Poison Baby Dragon Electro Dragon
Poison Baby Dragon
Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Baby Dragon Poison Electro Dragon
Baby Dragon Poison Electro Dragon
Poison
Bats
Baby Dragon Dark Prince Poison Electro Dragon
Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Poison
Barbarians Baby Dragon Poison Electro Dragon
Poison Baby Dragon Dark Prince Electro Dragon
Poison Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Poison Baby Dragon
Poison Bats Baby Dragon Electro Dragon
Electro Dragon Bats Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Bats Barbarians Dark Prince Electro Dragon
Poison Baby Dragon Electro Dragon
Poison Baby Dragon Dark Prince Electro Dragon
Baby Dragon Poison Electro Dragon
Poison
Dark Prince Electro Dragon
Electro Dragon Bats Baby Dragon Poison
Bats Poison Electro Dragon
Poison Electro Dragon Baby Dragon Dark Prince

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