My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Barbarians Musketeer Flying Machine Guards
Zap
Royal Giant Flying Machine Inferno Tower Guards
Barbarian Barrel
Barbarians Musketeer Inferno Tower Guards
The Log
Barbarians Royal Giant Musketeer Guards
Earthquake
Barbarians Inferno Tower Guards
Arrows
Flying Machine Guards
Royal Delivery
Barbarians Musketeer Flying Machine Guards
Fireball
Barbarians Musketeer Flying Machine Inferno Tower
Poison
Barbarians Musketeer Flying Machine Inferno Tower Guards
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Fireball Musketeer Flying Machine Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Fireball Musketeer

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Musketeer Flying Machine Guards
Fireball
Royal Giant
Musketeer
Royal Giant
Flying Machine
Royal Giant
Inferno Tower
Rage
Guards
Royal Giant

Defense Synergies 2 6

Barbarians
Royal Giant
Fireball
Musketeer Inferno Tower
Musketeer
Guards Fireball Flying Machine Inferno Tower
Flying Machine
Musketeer Inferno Tower Guards
Inferno Tower
Guards Fireball Musketeer Flying Machine
Rage
Guards
Musketeer Inferno Tower Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Flying Machine Inferno Tower
Barbarians Inferno Tower Musketeer Flying Machine
Barbarians Inferno Tower Musketeer
Barbarians Inferno Tower Musketeer Guards
Barbarians Fireball
Fireball Musketeer Flying Machine Guards
Musketeer Inferno Tower Fireball Flying Machine
Barbarians Fireball Musketeer Flying Machine Inferno Tower
Barbarians Inferno Tower Musketeer
Guards Barbarians Musketeer Inferno Tower
Barbarians Guards Fireball Musketeer Flying Machine
Musketeer Inferno Tower Fireball Flying Machine
Barbarians Inferno Tower Fireball Musketeer Flying Machine Guards
Fireball Barbarians Guards
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball
Barbarians Fireball Musketeer Inferno Tower
Fireball Barbarians Musketeer Flying Machine Guards
Barbarians Fireball Musketeer Flying Machine Guards
Barbarians Musketeer Inferno Tower
Barbarians Fireball Musketeer Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball Inferno Tower
Fireball Musketeer Flying Machine
Barbarians Guards Musketeer Inferno Tower
Guards Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Musketeer Guards
Fireball Musketeer Flying Machine
Guards Barbarians Fireball Musketeer Flying Machine Inferno Tower
Inferno Tower Barbarians
Barbarians Fireball Flying Machine Inferno Tower
Inferno Tower Barbarians Musketeer Guards
Barbarians Musketeer Flying Machine Inferno Tower Guards
Barbarians Fireball Guards
Barbarians Fireball Inferno Tower Guards
Barbarians Fireball Musketeer Flying Machine
Barbarians Inferno Tower Guards Fireball Musketeer Flying Machine
Barbarians Fireball Musketeer Flying Machine Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Guards
Fireball Musketeer Flying Machine
Fireball Flying Machine
Barbarians Fireball Musketeer Flying Machine Guards
Fireball
Fireball Musketeer Flying Machine
Musketeer Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Musketeer Guards
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Flying Machine Fireball Musketeer
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball
Fireball Musketeer Flying Machine
Fireball Flying Machine
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer Flying Machine
Fireball
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Barbarians Fireball Musketeer Flying Machine Guards
Fireball Musketeer Flying Machine
Fireball
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball
Musketeer Flying Machine
Fireball Musketeer Flying Machine Guards
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball

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