My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Graveyard
Giant Snowball
Bomber Barbarians Goblin Hut Graveyard
Zap
Bomber Goblin Hut Graveyard
Barbarian Barrel
Bomber Barbarians Goblin Hut Hunter Giant Skeleton Graveyard
The Log
Bomber Barbarians Goblin Hut Hunter Giant Skeleton Graveyard
Earthquake
Bomber Barbarians Goblin Hut Graveyard
Arrows
Bomber Goblin Hut Graveyard
Royal Delivery
Bomber Barbarians Goblin Hut Hunter Giant Skeleton Graveyard
Fireball
Bomber Barbarians Goblin Hut Hunter
Poison
Bomber Barbarians Goblin Hut Hunter Graveyard
Lightning
Goblin Hut Hunter
Rocket
Barbarians Goblin Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Hunter Barbarians Goblin Hut Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Hunter

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Graveyard
Arrows
Fireball Graveyard Giant Skeleton
Barbarians
Fireball
Arrows Graveyard
Goblin Hut
Giant Skeleton Graveyard
Hunter
Giant Skeleton
Giant Skeleton
Bomber Arrows Goblin Hut Hunter Graveyard
Graveyard
Arrows Fireball Bomber Goblin Hut Giant Skeleton

Defense Synergies 0 8

Bomber
Arrows
Barbarians Fireball Goblin Hut Giant Skeleton
Barbarians
Arrows
Fireball
Arrows Goblin Hut
Goblin Hut
Arrows Fireball Hunter Giant Skeleton
Hunter
Goblin Hut Giant Skeleton
Giant Skeleton
Arrows Goblin Hut Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Hut
Barbarians Hunter Goblin Hut
Barbarians Goblin Hut Hunter Bomber Giant Skeleton
Barbarians Goblin Hut Hunter
Bomber Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Bomber Hunter
Hunter Arrows Fireball Goblin Hut
Arrows Barbarians Fireball Giant Skeleton
Barbarians Hunter Goblin Hut
Bomber Barbarians Hunter Giant Skeleton
Barbarians Bomber Arrows Fireball Goblin Hut Hunter Giant Skeleton
Arrows Hunter Fireball Goblin Hut
Barbarians Goblin Hut Hunter Bomber Fireball Giant Skeleton
Bomber Fireball Arrows Barbarians Goblin Hut Hunter
Barbarians Goblin Hut Hunter
Barbarians Fireball Goblin Hut Hunter
Barbarians Bomber Arrows Fireball Goblin Hut Hunter
Arrows Fireball Bomber Barbarians Goblin Hut Hunter
Arrows Hunter Bomber Barbarians Fireball Goblin Hut Giant Skeleton
Barbarians Goblin Hut Hunter
Bomber Arrows Barbarians Fireball Hunter Giant Skeleton
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Giant Skeleton
Fireball Bomber Arrows Hunter
Barbarians Giant Skeleton Goblin Hut Hunter
Hunter Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Goblin Hut Hunter
Arrows Fireball Goblin Hut Hunter
Barbarians Fireball Goblin Hut Hunter Giant Skeleton
Giant Skeleton Barbarians Hunter
Giant Skeleton Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Barbarians Goblin Hut Hunter Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball Hunter
Bomber Barbarians Fireball
Barbarians Goblin Hut Bomber Fireball Hunter Giant Skeleton
Arrows Bomber Barbarians Fireball Goblin Hut Hunter Giant Skeleton
Bomber Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Goblin Hut Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Bomber Fireball Arrows
Arrows Fireball Hunter
Bomber Arrows
Arrows Fireball Hunter
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut Hunter
Arrows Fireball
Arrows Fireball Goblin Hut
Bomber Arrows Fireball Goblin Hut Hunter
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber
Bomber Arrows Fireball Hunter
Bomber Arrows Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball Hunter
Arrows Fireball Hunter
Fireball Arrows
Fireball Arrows
Arrows Fireball Hunter
Fireball Goblin Hut
Fireball
Bomber Arrows Fireball Hunter
Arrows Fireball
Giant Skeleton
Arrows Fireball
Barbarians Fireball Goblin Hut
Fireball Arrows Hunter
Arrows Fireball
Fireball Hunter
Arrows Bomber Fireball
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: