My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Goblin Cage Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Tombstone Goblin Cage Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Skeleton Dragons Barbarians Tombstone Goblin Hut
Zap
Skeletons Cannon Tombstone Goblin Hut Inferno Tower
Barbarian Barrel
Skeletons Cannon Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower
The Log
Skeletons Cannon Barbarians Tombstone Goblin Cage Goblin Hut
Earthquake
Skeletons Cannon Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower
Arrows
Skeletons Skeleton Dragons Tombstone Goblin Hut
Royal Delivery
Skeletons Skeleton Dragons Barbarians Goblin Cage Goblin Hut
Fireball
Cannon Skeleton Dragons Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower
Poison
Cannon Skeleton Dragons Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower
Lightning
Cannon Skeleton Dragons Tombstone Goblin Cage Goblin Hut Inferno Tower
Rocket
Barbarians Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Tombstone Skeleton Dragons Goblin Cage Barbarians Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Tombstone Skeleton Dragons

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Skeleton Dragons
Goblin Cage Goblin Hut
Barbarians
Tombstone
Goblin Cage
Skeleton Dragons Goblin Hut
Goblin Hut
Skeleton Dragons Goblin Cage
Inferno Tower

Defense Synergies 3 12

Skeletons
Cannon Goblin Cage Skeleton Dragons Tombstone Goblin Hut Inferno Tower
Cannon
Skeletons Skeleton Dragons Inferno Tower
Skeleton Dragons
Goblin Cage Skeletons Cannon Barbarians Tombstone Goblin Hut Inferno Tower
Barbarians
Skeleton Dragons
Tombstone
Skeletons Skeleton Dragons
Goblin Cage
Skeletons Skeleton Dragons Inferno Tower
Goblin Hut
Skeletons Skeleton Dragons Inferno Tower
Inferno Tower
Skeletons Cannon Skeleton Dragons Goblin Cage Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Dragons Tombstone Goblin Cage Goblin Hut Inferno Tower
Barbarians Inferno Tower Skeletons Cannon Skeleton Dragons Tombstone Goblin Cage Goblin Hut
Cannon Barbarians Goblin Cage Goblin Hut Inferno Tower Skeletons Skeleton Dragons Tombstone
Cannon Barbarians Goblin Cage Goblin Hut Inferno Tower Skeletons Skeleton Dragons Tombstone
Barbarians Tombstone Goblin Cage
Skeletons Cannon Skeleton Dragons
Skeleton Dragons Inferno Tower Cannon Tombstone Goblin Cage Goblin Hut
Cannon Skeleton Dragons Barbarians Goblin Cage Inferno Tower
Cannon Barbarians Inferno Tower Skeletons Tombstone Goblin Cage Goblin Hut
Skeletons Cannon Barbarians Inferno Tower
Skeleton Dragons Barbarians Skeletons Cannon Tombstone Goblin Hut
Skeleton Dragons Inferno Tower Goblin Hut
Cannon Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower Skeletons Skeleton Dragons
Cannon Skeleton Dragons Barbarians Tombstone Goblin Cage Goblin Hut
Barbarians Inferno Tower Cannon Tombstone Goblin Cage Goblin Hut
Barbarians Inferno Tower Cannon Goblin Cage Goblin Hut
Barbarians Skeletons Cannon Skeleton Dragons Tombstone Goblin Cage Goblin Hut Inferno Tower
Cannon Tombstone Goblin Cage Skeleton Dragons Barbarians Goblin Hut
Goblin Cage Cannon Skeleton Dragons Barbarians Tombstone Goblin Hut
Barbarians Cannon Goblin Cage Goblin Hut Inferno Tower
Skeleton Dragons Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Tombstone Goblin Cage Goblin Hut Inferno Tower
Skeleton Dragons
Barbarians Tombstone Skeletons Goblin Cage Goblin Hut Inferno Tower
Barbarians Goblin Cage Inferno Tower
Barbarians Inferno Tower Skeletons Cannon Tombstone Goblin Cage Goblin Hut
Skeleton Dragons Skeletons Goblin Hut
Skeletons Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Cage
Goblin Cage Skeletons Skeleton Dragons Barbarians Tombstone Goblin Hut Inferno Tower
Inferno Tower Skeletons Cannon Skeleton Dragons Barbarians Tombstone Goblin Cage Goblin Hut
Barbarians Tombstone Goblin Cage Goblin Hut Inferno Tower
Barbarians Goblin Cage
Barbarians Skeletons Cannon Tombstone Goblin Cage Inferno Tower
Cannon Skeleton Dragons Barbarians Goblin Cage
Barbarians Tombstone Goblin Hut Inferno Tower Skeletons Skeleton Dragons Goblin Cage
Cannon Skeleton Dragons Barbarians Goblin Cage Goblin Hut Inferno Tower
Cannon Tombstone Goblin Cage Goblin Hut Inferno Tower
Cannon Tombstone
Inferno Tower Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons
Barbarians Tombstone Goblin Hut
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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