My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Bowler Executioner Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Barbarians Goblin Hut Guards Ram Rider
Zap
Goblin Hut Guards Ram Rider
Barbarian Barrel
Knight Barbarians Goblin Hut Guards Executioner
The Log
Barbarians Goblin Hut Guards Ram Rider
Earthquake
Barbarians Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Knight Barbarians Goblin Hut Guards Bowler Executioner Ram Rider
Fireball
Barbarians Goblin Hut Bowler Executioner Ram Rider
Poison
Barbarians Goblin Hut Guards Executioner
Lightning
Knight Goblin Hut Bowler Executioner Ram Rider Goblinstein
Rocket
Barbarians Goblin Hut Bowler Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Barbarians Goblin Hut Bowler Executioner Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Guards Barbarians Goblin Hut

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Goblin Hut Ram Rider
Barbarians
Goblin Hut
Knight Bowler Ram Rider
Guards
Ram Rider
Bowler
Goblin Hut Executioner Ram Rider
Executioner
Knight Bowler
Ram Rider
Knight Goblin Hut Guards Bowler
Goblinstein

Defense Synergies 1 4

Knight
Executioner Goblin Hut Bowler
Barbarians
Goblin Hut
Knight Bowler
Guards
Executioner
Bowler
Knight Goblin Hut
Executioner
Knight Guards
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Goblin Hut Executioner Ram Rider
Barbarians Knight Goblin Hut Executioner Ram Rider
Barbarians Goblin Hut Bowler Ram Rider Knight Executioner
Barbarians Goblin Hut Knight Guards Bowler Ram Rider
Barbarians Bowler
Bowler Guards Executioner
Ram Rider Goblin Hut Executioner
Bowler Barbarians Ram Rider
Barbarians Goblin Hut
Knight Guards Barbarians Bowler
Barbarians Guards Executioner Knight Goblin Hut Bowler Ram Rider
Executioner Goblin Hut Ram Rider
Barbarians Goblin Hut Bowler Knight Guards Ram Rider
Bowler Executioner Barbarians Goblin Hut Guards
Barbarians Knight Goblin Hut Ram Rider
Barbarians Goblin Hut Bowler Ram Rider
Barbarians Knight Goblin Hut Bowler Executioner
Knight Barbarians Goblin Hut Guards Bowler Executioner Ram Rider
Executioner Knight Barbarians Goblin Hut Guards Bowler Ram Rider
Barbarians Goblin Hut Ram Rider
Bowler Knight Barbarians Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Guards Goblin Hut Bowler
Knight Bowler Executioner
Barbarians Guards Knight Goblin Hut Bowler Ram Rider
Guards Bowler Knight Barbarians Ram Rider
Barbarians Knight Goblin Hut Guards Bowler Executioner Ram Rider
Executioner Goblin Hut Ram Rider
Guards Knight Barbarians Goblin Hut Bowler Ram Rider
Knight Barbarians
Knight Barbarians Goblin Hut
Barbarians Goblin Hut Guards
Knight Barbarians Goblin Hut Guards Bowler
Barbarians Guards Bowler
Barbarians Bowler Knight Guards Executioner Ram Rider
Barbarians Bowler Executioner
Barbarians Goblin Hut Guards Knight Bowler Executioner
Bowler Executioner Barbarians Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Bowler Executioner Ram Rider
Goblin Hut
Knight Barbarians Guards
Executioner Bowler
Executioner Ram Rider
Bowler Executioner
Bowler Executioner Ram Rider
Ram Rider
Guards Bowler
Knight Bowler Ram Rider
Executioner
Knight Goblin Hut Bowler Executioner
Goblin Hut
Goblin Hut Bowler Executioner
Goblin Hut Bowler Executioner
Bowler Executioner
Bowler
Bowler
Bowler
Barbarians
Bowler Executioner
Bowler Executioner Ram Rider
Bowler Ram Rider
Executioner
Goblin Hut Guards
Bowler
Bowler
Barbarians Goblin Hut Guards
Executioner Ram Rider
Knight Bowler Executioner
Bowler Executioner
Executioner
Guards Bowler
Executioner
Bowler Executioner
Bowler

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