My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Barbarians Musketeer Hog Rider Princess
Zap
Goblins Cannon Princess
Barbarian Barrel
Ice Spirit Goblins Knight Cannon Barbarians Musketeer Princess
The Log
Ice Spirit Goblins Cannon Barbarians Musketeer Hog Rider Princess
Earthquake
Cannon Barbarians Hog Rider
Arrows
Ice Spirit Goblins Princess
Royal Delivery
Ice Spirit Goblins Knight Barbarians Musketeer Hog Rider Princess
Fireball
Cannon Barbarians Musketeer Hog Rider Princess
Poison
Cannon Barbarians Musketeer Princess
Lightning
Knight Cannon Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Knight Cannon Princess Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins Barbarians Musketeer Princess
Goblins
Hog Rider Ice Spirit
Knight
Ice Spirit Musketeer Hog Rider Princess
Cannon
Barbarians
Ice Spirit Hog Rider
Musketeer
Knight Hog Rider Ice Spirit
Hog Rider
Ice Spirit Goblins Knight Musketeer Barbarians Princess
Princess
Knight Ice Spirit Hog Rider

Defense Synergies 5 10

Ice Spirit
Musketeer Goblins Knight Cannon Barbarians Princess
Goblins
Ice Spirit Knight Cannon Musketeer Princess
Knight
Cannon Musketeer Princess Ice Spirit Goblins
Cannon
Knight Musketeer Ice Spirit Goblins Princess
Barbarians
Ice Spirit
Musketeer
Ice Spirit Knight Cannon Goblins
Hog Rider
Princess
Knight Ice Spirit Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
Barbarians Ice Spirit Goblins Knight Cannon Musketeer
Cannon Barbarians Goblins Knight Musketeer
Cannon Barbarians Goblins Knight Musketeer
Barbarians Princess
Goblins Cannon Musketeer
Musketeer Ice Spirit Cannon Princess
Cannon Barbarians Musketeer
Cannon Barbarians Goblins Musketeer Princess
Knight Ice Spirit Goblins Cannon Barbarians Musketeer
Goblins Barbarians Knight Cannon Musketeer Princess
Musketeer Princess
Cannon Barbarians Ice Spirit Knight Musketeer
Ice Spirit Goblins Cannon Barbarians Princess
Barbarians Knight Cannon
Barbarians Ice Spirit Cannon
Barbarians Goblins Knight Cannon Musketeer
Ice Spirit Cannon Goblins Knight Barbarians Musketeer
Ice Spirit Knight Cannon Barbarians Musketeer Princess
Barbarians Cannon Musketeer
Goblins Knight Cannon Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins
Knight Musketeer
Barbarians Ice Spirit Goblins Knight Musketeer
Knight Barbarians Musketeer
Barbarians Knight Cannon Musketeer
Ice Spirit Musketeer Princess
Goblins Knight Barbarians Musketeer
Knight Barbarians
Ice Spirit Goblins Knight Barbarians
Cannon Barbarians Musketeer
Knight Barbarians Musketeer
Barbarians
Barbarians Knight Cannon
Cannon Barbarians Musketeer Princess
Barbarians Ice Spirit Goblins Knight Musketeer
Cannon Barbarians Musketeer Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer
Musketeer Princess
Knight Barbarians Musketeer
Ice Spirit Musketeer Princess
Musketeer Princess
Ice Spirit Princess
Goblins Musketeer
Knight Musketeer Princess
Musketeer Princess
Knight Musketeer Princess
Musketeer Princess
Princess Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess
Princess
Musketeer
Princess
Musketeer
Barbarians Musketeer
Ice Spirit Princess
Musketeer Princess
Musketeer Princess
Musketeer
Musketeer Princess
Ice Spirit Musketeer
Musketeer
Ice Spirit Princess
Princess
Ice Spirit Barbarians Musketeer Princess
Musketeer Princess
Knight Musketeer Princess
Musketeer Princess
Musketeer
Ice Spirit Musketeer Princess
Musketeer Princess
Musketeer Princess

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