My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Tombstone Baby Dragon Witch Graveyard
Zap
Tombstone Witch Graveyard
Barbarian Barrel
Knight Barbarians Tombstone Witch Graveyard
The Log
Barbarians Tombstone Witch Graveyard
Earthquake
Barbarians Tombstone Witch Graveyard
Arrows
Tombstone Witch Graveyard
Royal Delivery
Knight Barbarians Baby Dragon Witch Graveyard
Fireball
Barbarians Tombstone Baby Dragon Witch
Poison
Barbarians Tombstone Witch Graveyard
Lightning
Knight Tombstone Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Tornado Baby Dragon Poison Barbarians Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tombstone Tornado Baby Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard Poison Witch
Barbarians
Tombstone
Tornado
Baby Dragon Poison Witch Graveyard
Baby Dragon
Knight Tornado Graveyard Poison Witch
Poison
Graveyard Knight Tornado Baby Dragon
Witch
Knight Tornado Baby Dragon Graveyard
Graveyard
Knight Baby Dragon Poison Tornado Witch

Defense Synergies 0 10

Knight
Tornado Baby Dragon Poison Witch
Barbarians
Tombstone
Baby Dragon Poison
Tornado
Knight Baby Dragon Poison Witch
Baby Dragon
Knight Tombstone Tornado Witch
Poison
Knight Tombstone Tornado
Witch
Knight Tornado Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Baby Dragon
Barbarians Knight Tombstone Witch
Barbarians Tornado Witch Knight Tombstone
Barbarians Witch Knight Tombstone
Barbarians Tombstone Tornado Poison
Tornado Baby Dragon
Tornado Tombstone Baby Dragon Poison Witch
Barbarians Baby Dragon Poison
Barbarians Witch Tombstone Tornado
Knight Tornado Barbarians
Barbarians Poison Witch Knight Tombstone Tornado Baby Dragon
Tornado Baby Dragon Poison Witch
Barbarians Tombstone Knight Witch
Barbarians Tombstone Tornado Baby Dragon Poison Witch
Barbarians Knight Tombstone
Barbarians Tornado
Barbarians Knight Tombstone Tornado Poison Witch
Tombstone Knight Barbarians Tornado Baby Dragon Witch
Tornado Baby Dragon Poison Witch Knight Barbarians Tombstone
Barbarians Tornado
Knight Barbarians Baby Dragon Poison Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tombstone Witch
Poison Knight Baby Dragon
Barbarians Tombstone Knight Witch
Knight Barbarians Tornado
Barbarians Knight Tombstone Witch
Poison Tornado Baby Dragon Witch
Knight Barbarians Tombstone Witch
Knight Barbarians
Knight Barbarians Tombstone Tornado Baby Dragon Poison Witch
Witch Barbarians Tombstone
Knight Barbarians Tombstone Witch
Barbarians Tornado Poison
Barbarians Knight Tombstone Witch
Barbarians Baby Dragon Witch
Barbarians Tombstone Witch Knight Tornado Baby Dragon Poison
Poison Barbarians Baby Dragon Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Tornado Baby Dragon
Baby Dragon Poison
Knight Barbarians Poison
Poison Baby Dragon
Poison Tornado Baby Dragon Witch
Tornado Baby Dragon Poison Witch
Poison Tornado Baby Dragon
Poison Tornado
Tornado Poison
Poison Knight Tornado
Poison Tornado Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Witch
Baby Dragon Poison
Tornado Poison
Baby Dragon Poison
Tornado Baby Dragon Poison Witch
Baby Dragon Poison
Tornado Poison
Tornado
Barbarians Baby Dragon Poison
Tornado Poison Baby Dragon Witch
Witch
Poison Tornado Baby Dragon Witch
Tornado Baby Dragon Poison Witch
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Witch
Poison Witch
Poison
Poison
Poison
Barbarians Tombstone Witch
Poison Tornado Baby Dragon Witch
Poison Knight Baby Dragon
Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison Witch
Tornado Poison Witch
Poison Tornado Baby Dragon Witch

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