My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Barbarians Witch
Zap
Witch Sparky
Barbarian Barrel
Barbarians Wizard Witch Giant Skeleton Sparky
The Log
Barbarians Witch Giant Skeleton Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Giant Skeleton P.E.K.K.A Sparky
Fireball
Barbarians Wizard Witch Sparky
Poison
Barbarians Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarians Wizard Witch Giant Skeleton Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Giant Snowball Barbarians Wizard Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Barbarians Witch Giant Skeleton Sparky Mega Knight
Barbarians
Giant Snowball
Wizard
Giant Skeleton P.E.K.K.A Sparky Mega Knight
Witch
Giant Snowball Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Giant Snowball Wizard Witch Sparky
P.E.K.K.A
Giant Snowball Wizard Witch
Sparky
Giant Snowball Wizard Giant Skeleton
Mega Knight
Giant Snowball Wizard Witch

Defense Synergies 1 11

Giant Snowball
Mega Knight Barbarians Wizard Witch Giant Skeleton P.E.K.K.A Sparky
Barbarians
Giant Snowball
Wizard
Giant Snowball Giant Skeleton P.E.K.K.A Mega Knight
Witch
Giant Snowball Giant Skeleton Mega Knight
Giant Skeleton
Giant Snowball Wizard Witch
P.E.K.K.A
Giant Snowball Wizard
Sparky
Giant Snowball
Mega Knight
Giant Snowball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians P.E.K.K.A Sparky Witch Mega Knight
Barbarians Witch P.E.K.K.A Sparky Mega Knight Giant Snowball Giant Skeleton
Barbarians Witch P.E.K.K.A Sparky Mega Knight
Barbarians Giant Skeleton P.E.K.K.A Sparky Mega Knight
Giant Snowball Mega Knight
Giant Snowball Wizard Witch
Barbarians Giant Skeleton P.E.K.K.A Sparky Mega Knight
Barbarians Witch P.E.K.K.A Sparky
Giant Snowball Barbarians Giant Skeleton Sparky Mega Knight
Barbarians Witch Giant Snowball Wizard Giant Skeleton Mega Knight
Giant Snowball Wizard Witch
Barbarians P.E.K.K.A Sparky Mega Knight Giant Snowball Wizard Witch Giant Skeleton
Wizard Sparky Mega Knight Giant Snowball Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Sparky Mega Knight
Barbarians Giant Snowball P.E.K.K.A Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Witch P.E.K.K.A
Mega Knight Giant Snowball Barbarians Wizard Witch
Giant Snowball Wizard Witch Barbarians Giant Skeleton Mega Knight
Barbarians P.E.K.K.A Sparky
Wizard Mega Knight Giant Snowball Barbarians Witch Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Snowball Witch Giant Skeleton P.E.K.K.A Sparky
Giant Snowball Wizard Mega Knight
Barbarians Giant Skeleton P.E.K.K.A Mega Knight Witch Sparky
Giant Skeleton P.E.K.K.A Mega Knight Barbarians Sparky
Barbarians Giant Skeleton P.E.K.K.A Witch Sparky Mega Knight
Wizard Giant Snowball Witch
P.E.K.K.A Sparky Barbarians Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Barbarians Sparky
Giant Skeleton P.E.K.K.A Mega Knight Giant Snowball Barbarians Witch Sparky
Witch P.E.K.K.A Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Witch Giant Skeleton Sparky
P.E.K.K.A Mega Knight Giant Snowball Barbarians Giant Skeleton
Barbarians Giant Skeleton P.E.K.K.A Mega Knight Wizard Witch Sparky
Wizard Barbarians Witch Sparky Mega Knight
Barbarians Witch Sparky Giant Skeleton P.E.K.K.A
Mega Knight Giant Snowball Barbarians Wizard Witch Giant Skeleton P.E.K.K.A Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Giant Snowball
Giant Skeleton Sparky
Barbarians Giant Skeleton Sparky
Wizard Giant Snowball Sparky Mega Knight
Wizard Giant Snowball Witch
Wizard Witch Sparky
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Sparky
Wizard Sparky
Giant Snowball Wizard
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Wizard Witch Sparky
Wizard Sparky Mega Knight
Giant Snowball Sparky
Sparky
Giant Snowball Wizard Sparky Mega Knight
Giant Snowball Wizard Witch Mega Knight
Giant Skeleton Sparky Mega Knight
Giant Snowball Wizard
Sparky
Giant Snowball Barbarians
Giant Snowball Wizard Witch Sparky Mega Knight
Witch
Giant Snowball Wizard Witch Sparky
Giant Snowball Wizard Witch Sparky Mega Knight
Sparky
Giant Snowball Wizard Witch Sparky
Giant Snowball Wizard Witch
Giant Snowball Sparky
Giant Snowball Wizard Sparky Mega Knight
Giant Snowball Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Giant Snowball Wizard Sparky
Barbarians Witch
Giant Snowball Wizard Witch
Wizard Sparky Mega Knight
Giant Snowball Wizard
Giant Snowball Giant Skeleton Sparky
P.E.K.K.A Sparky Mega Knight
Giant Snowball Witch Giant Skeleton Sparky
Giant Snowball Witch
Giant Snowball Witch Giant Skeleton Sparky Mega Knight
P.E.K.K.A Sparky
Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: