My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Dart Goblin Hog Rider
Zap
Bats Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Valkyrie
The Log
Barbarians Dart Goblin Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Barbarians Dart Goblin Valkyrie Hog Rider
Fireball
Barbarians Dart Goblin Hog Rider
Poison
Bats Barbarians Dart Goblin
Lightning
Valkyrie
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Dart Goblin Valkyrie Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Dart Goblin

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Rage
Arrows
Hog Rider Mega Knight
Barbarians
Hog Rider
Dart Goblin
Valkyrie Hog Rider Mega Knight
Valkyrie
Bats Dart Goblin Hog Rider
Hog Rider
Bats Arrows Valkyrie Rage Barbarians Dart Goblin Mega Knight
Rage
Hog Rider Bats
Mega Knight
Bats Arrows Dart Goblin Hog Rider

Defense Synergies 1 7

Bats
Dart Goblin Valkyrie Mega Knight
Arrows
Mega Knight Barbarians Valkyrie
Barbarians
Arrows
Dart Goblin
Bats Valkyrie Mega Knight
Valkyrie
Bats Arrows Dart Goblin
Hog Rider
Rage
Mega Knight
Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Barbarians Bats Dart Goblin Valkyrie Mega Knight
Barbarians Mega Knight Bats Dart Goblin Valkyrie
Barbarians Bats Dart Goblin Valkyrie Mega Knight
Arrows Barbarians Valkyrie Mega Knight
Arrows Bats Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Arrows
Arrows Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians
Barbarians Dart Goblin Valkyrie Mega Knight
Bats Barbarians Dart Goblin Valkyrie Arrows Mega Knight
Arrows Bats Dart Goblin
Barbarians Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Barbarians Dart Goblin
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Bats Arrows Valkyrie
Arrows Valkyrie Mega Knight Bats Barbarians Dart Goblin
Arrows Valkyrie Bats Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin
Valkyrie Mega Knight Bats Arrows Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Barbarians Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Barbarians
Barbarians Valkyrie Mega Knight
Arrows Bats Dart Goblin
Bats Barbarians Dart Goblin Valkyrie
Mega Knight Barbarians Valkyrie
Mega Knight Bats Barbarians Valkyrie
Barbarians Dart Goblin
Mega Knight Bats Barbarians Dart Goblin Valkyrie
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mega Knight Valkyrie
Barbarians Dart Goblin Valkyrie Mega Knight
Barbarians Bats Dart Goblin Valkyrie
Bats Arrows Valkyrie Mega Knight Barbarians Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Barbarians Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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