My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Bandit
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Bandit
Barbarian Barrel
Barbarians Elite Barbarians Skeleton Army Bandit
The Log
Barbarians Elite Barbarians Skeleton Army Bandit
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Elite Barbarians Skeleton Army Bandit
Fireball
Barbarians Minion Horde Elite Barbarians Skeleton Army Bandit
Poison
Barbarians Minion Horde Skeleton Army
Lightning
Elite Barbarians Bandit
Rocket
Barbarians Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Bandit Barbarians Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Army Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Minion Horde Bandit Mega Knight
Barbarians
Minion Horde
Mega Knight Zap Mirror
Elite Barbarians
Zap Bandit Mega Knight
Mirror
Zap Minion Horde Skeleton Army
Skeleton Army
Mirror
Bandit
Zap Elite Barbarians Mega Knight
Mega Knight
Minion Horde Zap Elite Barbarians Bandit

Defense Synergies 4 11

Zap
Mirror Mega Knight Barbarians Minion Horde Elite Barbarians Skeleton Army Bandit
Barbarians
Zap Minion Horde Skeleton Army
Minion Horde
Mirror Zap Barbarians
Elite Barbarians
Zap Mega Knight
Mirror
Zap Minion Horde Skeleton Army Mega Knight
Skeleton Army
Mirror Zap Barbarians Bandit
Bandit
Zap Skeleton Army Mega Knight
Mega Knight
Zap Elite Barbarians Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Elite Barbarians Skeleton Army Zap Bandit Mega Knight
Barbarians Minion Horde Skeleton Army Mega Knight Elite Barbarians Bandit
Barbarians Minion Horde Elite Barbarians Skeleton Army Bandit Mega Knight
Barbarians Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Bandit Mega Knight
Minion Horde Zap
Zap Barbarians Bandit Mega Knight
Barbarians Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians Minion Horde Bandit Mega Knight
Barbarians Minion Horde Skeleton Army Zap Bandit Mega Knight
Minion Horde Zap
Barbarians Minion Horde Skeleton Army Mega Knight Zap Elite Barbarians Bandit
Skeleton Army Mega Knight Zap Barbarians Minion Horde
Barbarians Elite Barbarians Skeleton Army Minion Horde Bandit Mega Knight
Barbarians Minion Horde Skeleton Army Zap Elite Barbarians Bandit Mega Knight
Barbarians Minion Horde Mega Knight Elite Barbarians Skeleton Army
Mega Knight Zap Barbarians Minion Horde Elite Barbarians Skeleton Army Bandit
Zap Barbarians Bandit Mega Knight
Barbarians Elite Barbarians
Skeleton Army Mega Knight Barbarians Minion Horde Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Mega Knight
Barbarians Skeleton Army Bandit Mega Knight Zap Minion Horde Elite Barbarians
Skeleton Army Mega Knight Zap Barbarians Minion Horde Elite Barbarians Bandit
Barbarians Minion Horde Elite Barbarians Skeleton Army Bandit Mega Knight
Zap Minion Horde
Skeleton Army Barbarians Minion Horde Elite Barbarians Bandit
Mega Knight Barbarians Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Mega Knight Barbarians Elite Barbarians Skeleton Army Bandit
Barbarians Minion Horde Skeleton Army
Mega Knight Barbarians Minion Horde Elite Barbarians
Skeleton Army Mega Knight Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Mega Knight Minion Horde Bandit
Barbarians Minion Horde Skeleton Army Mega Knight
Barbarians Elite Barbarians Skeleton Army Zap Minion Horde
Mega Knight Zap Barbarians Minion Horde Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Barbarians
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde
Zap
Zap Bandit
Minion Horde Elite Barbarians
Zap Minion Horde Bandit
Zap
Elite Barbarians Bandit
Minion Horde Bandit
Zap Elite Barbarians
Zap Minion Horde Bandit
Minion Horde Bandit Mega Knight
Minion Horde
Zap Bandit Mega Knight
Zap Mega Knight
Minion Horde Mega Knight
Zap Barbarians Minion Horde
Zap Mega Knight
Minion Horde
Zap Bandit
Zap Bandit Mega Knight
Zap Bandit
Elite Barbarians Zap Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Bandit Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Barbarians Skeleton Army Bandit
Zap
Minion Horde Mega Knight
Zap
Zap
Minion Horde Elite Barbarians Mega Knight
Zap Minion Horde Elite Barbarians
Zap
Zap Bandit Mega Knight
Mega Knight

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