My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Miner
Giant Snowball
Minions Barbarians Miner Princess
Zap
Minions Princess
Barbarian Barrel
Barbarians Bomb Tower Giant Skeleton Princess
The Log
Barbarians Giant Skeleton Princess
Earthquake
Barbarians Bomb Tower
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Giant Skeleton Miner Princess
Fireball
Minions Barbarians Bomb Tower Princess
Poison
Minions Barbarians Bomb Tower Princess
Lightning
Bomb Tower
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Princess Bomb Tower Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Miner Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Miner
Minions
Miner Giant Skeleton
Barbarians
Bomb Tower
Rocket
Miner
Giant Skeleton
Arrows Minions Miner Princess
Miner
Minions Arrows Rocket Giant Skeleton
Princess
Giant Skeleton

Defense Synergies 0 5

Arrows
Barbarians Bomb Tower Giant Skeleton
Minions
Giant Skeleton
Barbarians
Arrows
Bomb Tower
Arrows
Rocket
Giant Skeleton
Arrows Minions Princess
Miner
Princess
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Barbarians Bomb Tower Minions
Barbarians Bomb Tower Rocket Minions Giant Skeleton
Barbarians Bomb Tower Minions
Arrows Barbarians Bomb Tower Rocket Giant Skeleton Princess
Arrows Minions Bomb Tower
Minions Rocket Arrows Bomb Tower Princess
Rocket Arrows Barbarians Bomb Tower Giant Skeleton
Barbarians Minions Bomb Tower Princess
Barbarians Giant Skeleton Miner
Minions Barbarians Arrows Bomb Tower Giant Skeleton Princess
Arrows Minions Princess
Barbarians Bomb Tower Minions Rocket Giant Skeleton
Bomb Tower Rocket Arrows Minions Barbarians Princess
Barbarians Bomb Tower
Barbarians Bomb Tower Rocket
Barbarians Bomb Tower Arrows Minions
Arrows Bomb Tower Minions Barbarians
Arrows Bomb Tower Minions Barbarians Giant Skeleton Princess
Barbarians Bomb Tower
Arrows Minions Barbarians Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Bomb Tower Rocket Miner
Barbarians Giant Skeleton Minions Bomb Tower Rocket
Rocket Giant Skeleton Barbarians
Barbarians Giant Skeleton
Arrows Rocket Minions Bomb Tower Princess
Rocket Minions Barbarians Bomb Tower Giant Skeleton
Giant Skeleton Barbarians Bomb Tower
Rocket Giant Skeleton Minions Barbarians Bomb Tower
Barbarians
Minions Barbarians Bomb Tower Giant Skeleton
Rocket Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Bomb Tower
Barbarians Bomb Tower Princess
Barbarians Minions Bomb Tower Rocket Giant Skeleton
Arrows Minions Barbarians Bomb Tower Giant Skeleton Princess
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket Giant Skeleton
Arrows Miner Princess
Rocket Arrows Giant Skeleton Miner
Arrows Barbarians Rocket Giant Skeleton
Rocket Arrows
Arrows Minions Rocket Princess
Arrows Princess
Arrows Princess
Arrows Miner
Rocket Minions
Rocket Miner Arrows Princess
Arrows Rocket Princess
Rocket Miner Princess
Arrows Minions Rocket Princess
Princess Arrows
Rocket Arrows Princess
Arrows Rocket Princess
Arrows Rocket
Minions Rocket
Rocket Arrows Princess
Rocket Arrows Miner Princess
Rocket Minions Giant Skeleton
Rocket Arrows Princess
Rocket
Rocket Arrows Barbarians
Arrows Princess
Arrows Miner Princess
Arrows Miner Princess
Rocket Miner Arrows
Arrows Princess
Rocket Minions
Arrows Rocket Miner
Rocket Arrows Princess
Giant Skeleton
Rocket Arrows Princess
Minions Barbarians Rocket Princess
Rocket Arrows Princess
Arrows
Miner Rocket Princess
Arrows Princess
Rocket Arrows Giant Skeleton
Minions Rocket Giant Skeleton Princess
Rocket Princess
Rocket Giant Skeleton Miner Princess
Rocket

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