My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Mortar Barbarians Elite Barbarians
The Log
Barbarians Elite Barbarians
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Inferno Dragon Mother Witch
Fireball
Mortar Barbarians Elite Barbarians Inferno Dragon Mother Witch
Poison
Mortar Barbarians Mother Witch
Lightning
Mortar Elite Barbarians Inferno Dragon Mother Witch
Rocket
Mortar Barbarians Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Inferno Dragon Mother Witch Golden Knight Barbarians Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Inferno Dragon Mother Witch

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mortar Lightning Mother Witch
Mortar
Arrows Golden Knight
Barbarians
Elite Barbarians
Arrows Golden Knight
Lightning
Arrows
Inferno Dragon
Mother Witch
Arrows
Golden Knight
Mortar Elite Barbarians

Defense Synergies 1 8

Arrows
Mortar Barbarians Lightning Mother Witch Golden Knight
Mortar
Arrows Inferno Dragon
Barbarians
Arrows
Elite Barbarians
Mother Witch Golden Knight
Lightning
Arrows
Inferno Dragon
Mortar
Mother Witch
Elite Barbarians Arrows Golden Knight
Golden Knight
Arrows Elite Barbarians Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Golden Knight
Barbarians Elite Barbarians Inferno Dragon Mortar
Mortar Barbarians Elite Barbarians Lightning Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Mortar
Lightning Arrows Barbarians Elite Barbarians
Arrows Mother Witch
Lightning Inferno Dragon Arrows Mortar
Lightning Arrows Barbarians Golden Knight
Barbarians Inferno Dragon Mortar Elite Barbarians
Elite Barbarians Barbarians
Barbarians Mother Witch Arrows
Arrows Inferno Dragon
Mortar Barbarians Elite Barbarians Lightning
Arrows Mortar Barbarians Golden Knight
Barbarians Elite Barbarians Inferno Dragon Mortar
Barbarians Mortar Elite Barbarians Lightning Inferno Dragon
Barbarians Arrows Mortar Elite Barbarians
Arrows Mortar Barbarians Elite Barbarians Golden Knight
Arrows Mortar Barbarians Inferno Dragon Mother Witch
Barbarians Mortar Elite Barbarians Inferno Dragon
Arrows Barbarians Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Arrows Mortar Elite Barbarians Lightning Inferno Dragon
Barbarians Elite Barbarians Lightning Golden Knight
Lightning Barbarians Elite Barbarians
Barbarians Elite Barbarians Inferno Dragon
Arrows Mother Witch
Barbarians Elite Barbarians Lightning
Barbarians Elite Barbarians Inferno Dragon
Lightning Mortar Barbarians Elite Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Golden Knight
Lightning Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Lightning Golden Knight
Barbarians
Barbarians Elite Barbarians Mortar Lightning Inferno Dragon Golden Knight
Arrows Barbarians Elite Barbarians Inferno Dragon Mother Witch Golden Knight
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Golden Knight
Arrows Mortar Golden Knight
Lightning Arrows
Lightning Arrows Barbarians
Arrows Mortar
Arrows Mother Witch
Arrows Mortar
Arrows Lightning
Arrows Mortar Lightning Golden Knight
Lightning Elite Barbarians
Lightning Arrows Mortar Golden Knight
Lightning Arrows
Lightning Mortar Elite Barbarians Golden Knight
Lightning Arrows Mortar
Lightning Arrows Mortar Elite Barbarians
Lightning Arrows Mortar Golden Knight
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar
Lightning Arrows Mortar Mother Witch Golden Knight
Lightning
Lightning Arrows
Lightning
Lightning Arrows Mortar Barbarians
Arrows Mother Witch Mortar
Inferno Dragon
Arrows Mortar Lightning Golden Knight
Lightning Arrows Mortar Golden Knight
Lightning Arrows Mortar Golden Knight
Elite Barbarians Lightning Arrows Mother Witch
Lightning
Lightning Elite Barbarians
Lightning Arrows Mortar
Lightning Arrows
Arrows Lightning
Lightning Barbarians
Lightning Arrows
Arrows
Lightning
Arrows Mortar Lightning
Lightning Arrows
Elite Barbarians
Elite Barbarians Lightning Golden Knight
Lightning
Lightning Mortar Golden Knight
Inferno Dragon
Lightning Mortar

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