My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Cannon Barbarians Musketeer Hog Rider Skeleton Army
Zap
Fire Spirit Cannon Skeleton Army
Barbarian Barrel
Fire Spirit Cannon Barbarians Musketeer Skeleton Army
The Log
Fire Spirit Cannon Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Barbarians Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Skeleton Army
Fireball
Cannon Barbarians Musketeer Hog Rider Skeleton Army
Poison
Cannon Barbarians Musketeer Skeleton Army
Lightning
Cannon Ice Golem Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Cannon Skeleton Army Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Cannon Skeleton Army

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem
Cannon
Barbarians
Hog Rider
Ice Golem
Musketeer Hog Rider Fire Spirit
Fireball
Hog Rider
Musketeer
Ice Golem Hog Rider
Hog Rider
Fire Spirit Ice Golem Fireball Musketeer Barbarians
Skeleton Army

Defense Synergies 3 7

Fire Spirit
Ice Golem
Cannon
Ice Golem Musketeer Fireball Skeleton Army
Barbarians
Skeleton Army
Ice Golem
Cannon Musketeer Fire Spirit Fireball
Fireball
Cannon Ice Golem Musketeer
Musketeer
Cannon Ice Golem Fireball Skeleton Army
Hog Rider
Skeleton Army
Cannon Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Musketeer
Barbarians Skeleton Army Cannon Musketeer
Cannon Barbarians Skeleton Army Fire Spirit Musketeer
Cannon Barbarians Skeleton Army Musketeer
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Cannon Fireball
Cannon Barbarians Ice Golem Fireball Musketeer
Cannon Barbarians Musketeer Skeleton Army
Skeleton Army Fire Spirit Cannon Barbarians Ice Golem Musketeer
Barbarians Skeleton Army Cannon Ice Golem Fireball Musketeer
Musketeer Fireball
Cannon Barbarians Skeleton Army Fire Spirit Fireball Musketeer
Fire Spirit Fireball Skeleton Army Cannon Barbarians
Barbarians Skeleton Army Cannon
Barbarians Skeleton Army Cannon Fireball
Barbarians Cannon Fireball Musketeer Skeleton Army
Fire Spirit Cannon Fireball Barbarians Musketeer Skeleton Army
Fire Spirit Cannon Barbarians Ice Golem Fireball Musketeer
Barbarians Cannon Musketeer
Skeleton Army Fire Spirit Cannon Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Ice Golem Fireball
Fireball Ice Golem Musketeer
Barbarians Skeleton Army Ice Golem Musketeer
Skeleton Army Barbarians Ice Golem Fireball Musketeer
Barbarians Cannon Musketeer Skeleton Army
Fire Spirit Fireball Ice Golem Musketeer
Skeleton Army Barbarians Ice Golem Fireball Musketeer
Barbarians Skeleton Army
Barbarians Ice Golem Fireball Skeleton Army
Cannon Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Cannon Ice Golem Fireball
Cannon Barbarians Fireball Musketeer Skeleton Army
Barbarians Skeleton Army Ice Golem Fireball Musketeer
Cannon Barbarians Ice Golem Fireball Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer
Fireball Musketeer
Fireball
Barbarians Ice Golem Fireball Musketeer
Fireball Fire Spirit
Fireball Fire Spirit Ice Golem Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Ice Golem
Fireball
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Fire Spirit Musketeer
Fire Spirit Ice Golem Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Fireball Musketeer
Fire Spirit Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Ice Golem Fire Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fire Spirit Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Fire Spirit Barbarians Fireball Musketeer Skeleton Army
Fireball Fire Spirit Musketeer
Fireball
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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