My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Barbarians Musketeer Baby Dragon Lumberjack
Zap
Sparky
Barbarian Barrel
Barbarians Musketeer Lumberjack Sparky
The Log
Barbarians Musketeer Lumberjack Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Musketeer Baby Dragon Lumberjack Sparky
Fireball
Barbarians Musketeer Baby Dragon Lumberjack Sparky
Poison
Barbarians Musketeer Sparky
Lightning
Musketeer Baby Dragon Lumberjack Sparky
Rocket
Barbarians Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Baby Dragon Lumberjack Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Musketeer Baby Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Musketeer Baby Dragon Lumberjack
Arrows
Zap Giant Sparky Lumberjack
Barbarians
Musketeer
Giant Zap Baby Dragon Lumberjack
Giant
Zap Arrows Musketeer Sparky Baby Dragon Lumberjack
Baby Dragon
Zap Musketeer Giant Lumberjack Sparky
Lumberjack
Zap Arrows Musketeer Giant Baby Dragon Sparky
Sparky
Zap Arrows Giant Baby Dragon Lumberjack

Defense Synergies 1 11

Zap
Arrows Barbarians Musketeer Baby Dragon Lumberjack Sparky
Arrows
Zap Barbarians Lumberjack Sparky
Barbarians
Zap Arrows
Musketeer
Lumberjack Zap Baby Dragon
Giant
Baby Dragon
Zap Musketeer Lumberjack
Lumberjack
Musketeer Zap Arrows Baby Dragon
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon Sparky
Barbarians Lumberjack Sparky Zap Musketeer
Barbarians Lumberjack Sparky Musketeer
Barbarians Lumberjack Sparky Musketeer
Arrows Barbarians Lumberjack Sparky
Arrows Zap Musketeer Baby Dragon Lumberjack
Musketeer Zap Arrows Baby Dragon
Zap Arrows Barbarians Musketeer Baby Dragon Sparky
Barbarians Sparky Musketeer Lumberjack
Barbarians Musketeer Lumberjack Sparky
Barbarians Zap Arrows Musketeer Baby Dragon Lumberjack
Arrows Musketeer Zap Baby Dragon
Barbarians Lumberjack Sparky Zap Musketeer
Sparky Zap Arrows Barbarians Baby Dragon Lumberjack
Barbarians Sparky Lumberjack
Barbarians Zap Lumberjack Sparky
Barbarians Sparky Arrows Musketeer Lumberjack
Arrows Zap Barbarians Musketeer Baby Dragon Lumberjack
Zap Arrows Baby Dragon Barbarians Musketeer Lumberjack
Barbarians Sparky Musketeer Lumberjack
Arrows Barbarians Musketeer Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Sparky
Zap Arrows Musketeer Baby Dragon Lumberjack
Barbarians Lumberjack Zap Musketeer Sparky
Lumberjack Zap Barbarians Musketeer Sparky
Barbarians Musketeer Lumberjack Sparky
Arrows Zap Musketeer Baby Dragon
Sparky Barbarians Musketeer Lumberjack
Barbarians Lumberjack Sparky
Zap Barbarians Baby Dragon Sparky
Barbarians Musketeer Sparky
Barbarians Musketeer Lumberjack Sparky
Zap Arrows Barbarians
Barbarians Lumberjack Sparky
Barbarians Musketeer Baby Dragon Sparky
Barbarians Sparky Zap Musketeer Baby Dragon Lumberjack
Arrows Zap Barbarians Musketeer Baby Dragon Sparky
Zap Arrows
Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon Sparky
Arrows Zap Musketeer Baby Dragon
Arrows Baby Dragon Sparky
Arrows Barbarians Musketeer Sparky
Zap Arrows Baby Dragon Sparky
Arrows Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Sparky
Arrows Zap Baby Dragon
Arrows Zap
Musketeer Lumberjack Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Sparky
Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon Sparky
Zap Arrows Musketeer Baby Dragon Sparky
Arrows Musketeer Baby Dragon Sparky
Arrows Sparky
Sparky
Zap Arrows Musketeer Baby Dragon Sparky
Zap Arrows Baby Dragon
Musketeer Baby Dragon Sparky
Arrows
Musketeer Sparky
Zap Arrows Barbarians Musketeer Baby Dragon
Zap Arrows Baby Dragon Sparky
Arrows Zap Musketeer Baby Dragon Sparky
Zap Arrows Musketeer Baby Dragon Sparky
Zap Arrows Musketeer Baby Dragon Sparky
Zap Arrows Musketeer Baby Dragon Sparky
Zap Musketeer
Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Barbarians Musketeer
Zap Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon Lumberjack Sparky
Arrows Zap Musketeer Baby Dragon
Zap Arrows Sparky
Musketeer Sparky
Zap Musketeer Baby Dragon Sparky
Zap Musketeer
Zap Musketeer Baby Dragon Sparky
Sparky
Sparky

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