My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Dart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde Dart Goblin Musketeer
Zap
Minion Horde Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Musketeer
The Log
Barbarians Dart Goblin Musketeer
Earthquake
Barbarians
Arrows
Minion Horde Dart Goblin
Royal Delivery
Barbarians Minion Horde Dart Goblin Musketeer
Fireball
Barbarians Minion Horde Dart Goblin Musketeer
Poison
Barbarians Minion Horde Dart Goblin Musketeer
Lightning
Musketeer
Rocket
Barbarians Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Dart Goblin Fireball Musketeer Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Dart Goblin Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Giant
Dart Goblin
Giant The Log
Fireball
Giant The Log
Musketeer
Giant The Log
Giant
Musketeer Rage Minion Horde Dart Goblin Fireball The Log
Rage
Minion Horde Giant
The Log
Dart Goblin Fireball Musketeer Giant

Defense Synergies 2 5

Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Dart Goblin
Musketeer The Log
Fireball
The Log Musketeer
Musketeer
The Log Dart Goblin Fireball
Giant
Rage
The Log
Fireball Musketeer Minion Horde Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Fireball Musketeer The Log
Barbarians Minion Horde Dart Goblin Musketeer The Log
Barbarians Minion Horde Dart Goblin Musketeer
Barbarians Minion Horde Dart Goblin Musketeer
Barbarians Fireball The Log
Fireball The Log Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer Fireball
Barbarians Dart Goblin Fireball Musketeer The Log
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Dart Goblin Musketeer
Barbarians Minion Horde Dart Goblin Fireball Musketeer The Log
Minion Horde Musketeer Dart Goblin Fireball
Barbarians Minion Horde Fireball Musketeer The Log
Fireball Barbarians Minion Horde Dart Goblin The Log
Barbarians Minion Horde
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Fireball Musketeer
Fireball Barbarians Minion Horde Dart Goblin Musketeer The Log
The Log Barbarians Dart Goblin Fireball Musketeer
Barbarians Dart Goblin Musketeer
Barbarians Minion Horde Dart Goblin Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Musketeer The Log
Barbarians Minion Horde Musketeer The Log
Barbarians Minion Horde Fireball Musketeer The Log
Barbarians Minion Horde Musketeer
Fireball Minion Horde Dart Goblin Musketeer
Barbarians Minion Horde Dart Goblin Fireball Musketeer
Barbarians Minion Horde
Minion Horde Barbarians Fireball The Log
Barbarians Minion Horde Dart Goblin Musketeer
Barbarians Minion Horde Dart Goblin Musketeer
Barbarians Fireball The Log
Barbarians Minion Horde Fireball
Barbarians Minion Horde Dart Goblin Fireball Musketeer
Barbarians Minion Horde Dart Goblin Fireball Musketeer The Log
Barbarians Minion Horde Dart Goblin Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin Musketeer The Log
Fireball Dart Goblin Musketeer The Log
Minion Horde Dart Goblin Fireball The Log
Barbarians Dart Goblin Fireball Musketeer The Log
Fireball Minion Horde The Log
Fireball Minion Horde Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Minion Horde Fireball Musketeer
Minion Horde Dart Goblin Fireball Musketeer The Log
Fireball Dart Goblin Musketeer
Dart Goblin Fireball Musketeer The Log
Minion Horde Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer The Log
Minion Horde Dart Goblin Fireball Musketeer The Log
Minion Horde Dart Goblin Fireball Musketeer The Log
Fireball
Minion Horde
Dart Goblin Fireball Musketeer The Log
Dart Goblin Fireball The Log
Minion Horde Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Minion Horde Fireball Musketeer The Log
The Log Fireball
Minion Horde
Fireball The Log Dart Goblin Musketeer
Fireball Musketeer The Log
Fireball Dart Goblin Musketeer The Log
Minion Horde Dart Goblin Fireball Musketeer
Minion Horde Dart Goblin Fireball Musketeer
Minion Horde Fireball
Minion Horde Dart Goblin Fireball Musketeer The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Barbarians Dart Goblin Fireball Musketeer
Fireball Dart Goblin Musketeer
The Log Fireball
Fireball Minion Horde Dart Goblin Musketeer
The Log Dart Goblin Fireball Musketeer
Fireball
Minion Horde Dart Goblin Musketeer
Minion Horde Dart Goblin Fireball Musketeer The Log
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer The Log
Fireball Dart Goblin

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