My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Barbarians Electro Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Tesla Barbarians Electro Wizard
Poison
Goblin Gang Barbarians Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Electro Wizard Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning
Goblin Gang
P.E.K.K.A
Tesla
Barbarians
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Goblin Gang The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 3 12

Arrows
Tesla Barbarians Lightning P.E.K.K.A
Goblin Gang
Tesla Barbarians P.E.K.K.A The Log Electro Wizard
Tesla
Goblin Gang The Log Arrows Electro Wizard
Barbarians
Arrows Goblin Gang
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Goblin Gang Electro Wizard
The Log
Tesla P.E.K.K.A Goblin Gang Lightning Electro Wizard
Electro Wizard
Goblin Gang Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla The Log Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Barbarians P.E.K.K.A Lightning Electro Wizard
Tesla Barbarians P.E.K.K.A Goblin Gang Electro Wizard
Lightning Arrows Barbarians P.E.K.K.A The Log
Arrows Goblin Gang The Log Tesla Electro Wizard
Tesla Lightning Electro Wizard Arrows Goblin Gang
Lightning Arrows Tesla Barbarians P.E.K.K.A The Log Electro Wizard
Tesla Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Tesla Barbarians Electro Wizard
Goblin Gang Barbarians Electro Wizard Arrows Tesla The Log
Arrows Tesla Goblin Gang Electro Wizard
Tesla Barbarians P.E.K.K.A Goblin Gang Lightning The Log Electro Wizard
Arrows Goblin Gang Tesla Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Tesla Electro Wizard
Barbarians Goblin Gang Tesla Lightning P.E.K.K.A The Log Electro Wizard
Tesla Barbarians Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Tesla Goblin Gang Barbarians The Log Electro Wizard
Arrows The Log Tesla Barbarians Electro Wizard
Barbarians P.E.K.K.A Tesla Electro Wizard
Goblin Gang Arrows Tesla Barbarians P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla Lightning The Log
Goblin Gang Barbarians P.E.K.K.A Lightning The Log Electro Wizard
Goblin Gang Lightning P.E.K.K.A Tesla Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Tesla
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang P.E.K.K.A Tesla Barbarians Lightning Electro Wizard
P.E.K.K.A Tesla Barbarians
Lightning P.E.K.K.A Electro Wizard Barbarians The Log
P.E.K.K.A Goblin Gang Tesla Barbarians
P.E.K.K.A Tesla Barbarians
Lightning P.E.K.K.A Arrows Barbarians The Log Electro Wizard
Barbarians Lightning P.E.K.K.A Goblin Gang Tesla
Tesla Barbarians
Goblin Gang Tesla Barbarians Electro Wizard Lightning P.E.K.K.A The Log
Arrows Tesla Barbarians P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Barbarians The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Goblin Gang Electro Wizard
Lightning Arrows The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Barbarians The Log
Arrows The Log
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows The Log
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning The Log
Lightning Electro Wizard Goblin Gang Barbarians
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Goblin Gang Electro Wizard
Arrows The Log Lightning
Lightning Arrows
P.E.K.K.A
Goblin Gang Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard
P.E.K.K.A
Lightning

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