My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Barbarians Baby Dragon Inferno Dragon Lumberjack
Poison
Barbarians
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Baby Dragon Inferno Dragon Lumberjack Golden Knight Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Baby Dragon Inferno Dragon Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Baby Dragon
P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A
Baby Dragon The Log Lumberjack
The Log
P.E.K.K.A Lumberjack Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Lumberjack
Baby Dragon P.E.K.K.A The Log Mega Knight
Mega Knight
Inferno Dragon Baby Dragon The Log Lumberjack
Golden Knight

Defense Synergies 1 10

Barbarians
Baby Dragon
P.E.K.K.A The Log Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A
The Log Baby Dragon
The Log
P.E.K.K.A Baby Dragon Inferno Dragon Lumberjack Mega Knight Golden Knight
Inferno Dragon
Baby Dragon The Log Mega Knight
Lumberjack
Baby Dragon The Log
Mega Knight
Baby Dragon The Log Inferno Dragon
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Golden Knight
Barbarians P.E.K.K.A Inferno Dragon Lumberjack The Log Mega Knight
Barbarians P.E.K.K.A Lumberjack Mega Knight Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Barbarians P.E.K.K.A The Log Lumberjack Mega Knight
The Log Baby Dragon Lumberjack Mega Knight
Inferno Dragon Baby Dragon
Barbarians Baby Dragon P.E.K.K.A The Log Mega Knight Golden Knight
Barbarians P.E.K.K.A Inferno Dragon Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Baby Dragon The Log Lumberjack Mega Knight
Inferno Dragon Baby Dragon
Barbarians P.E.K.K.A Lumberjack Mega Knight The Log
Mega Knight Barbarians Baby Dragon P.E.K.K.A The Log Lumberjack Golden Knight
Barbarians P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Barbarians P.E.K.K.A The Log Inferno Dragon Lumberjack Mega Knight
Barbarians Mega Knight P.E.K.K.A Lumberjack
Mega Knight Barbarians Baby Dragon The Log Lumberjack Golden Knight
Baby Dragon The Log Barbarians Inferno Dragon Lumberjack Mega Knight
Barbarians P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Barbarians Baby Dragon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight P.E.K.K.A
Baby Dragon The Log Inferno Dragon Lumberjack Mega Knight
Barbarians P.E.K.K.A Lumberjack Mega Knight The Log Golden Knight
P.E.K.K.A Lumberjack Mega Knight Barbarians The Log
Barbarians P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Baby Dragon
P.E.K.K.A Barbarians Lumberjack
P.E.K.K.A Mega Knight Barbarians Inferno Dragon Lumberjack
P.E.K.K.A Mega Knight Barbarians Baby Dragon The Log Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians Lumberjack Golden Knight
P.E.K.K.A Mega Knight Barbarians The Log
Barbarians P.E.K.K.A Mega Knight Lumberjack Golden Knight
Barbarians Baby Dragon Mega Knight
Barbarians Baby Dragon P.E.K.K.A The Log Inferno Dragon Lumberjack Golden Knight
Mega Knight Barbarians Baby Dragon P.E.K.K.A The Log Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon The Log
Barbarians The Log
Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Golden Knight
Lumberjack
The Log Golden Knight
Baby Dragon
Baby Dragon The Log Golden Knight
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Mega Knight
The Log
Barbarians Baby Dragon The Log
The Log Baby Dragon Mega Knight
Inferno Dragon
The Log Baby Dragon Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Barbarians
Baby Dragon
The Log
Baby Dragon Lumberjack Mega Knight
The Log Baby Dragon
P.E.K.K.A Mega Knight
Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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