My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Mighty Miner
Giant Snowball
Minions Barbarians Royal Hogs Mighty Miner
Zap
Minions Firecracker Royal Hogs Mighty Miner
Barbarian Barrel
Firecracker Barbarians Royal Hogs
The Log
Firecracker Barbarians Royal Hogs
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Minions Firecracker Royal Hogs
Royal Delivery
Minions Firecracker Barbarians Royal Hogs P.E.K.K.A
Fireball
Minions Firecracker Barbarians Royal Hogs Mighty Miner
Poison
Minions Firecracker Barbarians Royal Hogs
Lightning
Mighty Miner
Rocket
Barbarians Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Firecracker Mighty Miner Barbarians Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Mighty Miner
Minions
Rage Firecracker Royal Hogs P.E.K.K.A
Firecracker
Minions Royal Hogs P.E.K.K.A
Barbarians
Royal Hogs
Arrows Minions Firecracker
Rage
Minions
P.E.K.K.A
Arrows Minions Firecracker
Mighty Miner
Arrows

Defense Synergies 0 5

Arrows
Barbarians P.E.K.K.A
Minions
Firecracker P.E.K.K.A
Firecracker
Minions P.E.K.K.A
Barbarians
Arrows
Royal Hogs
Rage
P.E.K.K.A
Arrows Minions Firecracker
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Barbarians P.E.K.K.A Minions Firecracker
Barbarians P.E.K.K.A Minions
Barbarians P.E.K.K.A Minions Firecracker
Arrows Firecracker Barbarians P.E.K.K.A
Arrows Minions Firecracker
Minions Arrows Firecracker
Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Mighty Miner Minions
Firecracker Barbarians
Minions Barbarians Arrows Firecracker
Arrows Minions Firecracker
Barbarians P.E.K.K.A Minions
Arrows Minions Firecracker Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Arrows Minions Firecracker P.E.K.K.A
Arrows Minions Firecracker Barbarians
Arrows Minions Firecracker Barbarians
Barbarians P.E.K.K.A
Arrows Minions Firecracker Barbarians P.E.K.K.A
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Firecracker
Barbarians P.E.K.K.A Minions
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mighty Miner
Arrows Firecracker Minions
P.E.K.K.A Minions Barbarians
P.E.K.K.A Mighty Miner Barbarians
P.E.K.K.A Minions Firecracker Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A
Firecracker Barbarians
Barbarians Minions Firecracker P.E.K.K.A Mighty Miner
Arrows Minions Firecracker Barbarians P.E.K.K.A Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker
Minions
Arrows
Arrows Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A Mighty Miner
Arrows Firecracker
Minions Barbarians
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Minions Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: