My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Electro Giant Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Phoenix
Giant Snowball
Skeleton Dragons Barbarians Goblin Curse
Zap
Goblin Curse
Barbarian Barrel
Barbarians Wizard Goblin Curse Royal Ghost
The Log
Barbarians Goblin Curse
Earthquake
Barbarians
Arrows
Skeleton Dragons Goblin Curse
Royal Delivery
Skeleton Dragons Barbarians Wizard Royal Ghost
Fireball
Skeleton Dragons Barbarians Wizard
Poison
Skeleton Dragons Barbarians Wizard Goblin Curse Phoenix
Lightning
Skeleton Dragons Wizard Phoenix
Rocket
Barbarians Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Royal Ghost Skeleton Dragons Phoenix Barbarians Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Royal Ghost Skeleton Dragons Phoenix

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Barbarians
Wizard
Royal Ghost
Goblin Curse
Lightning
Electro Giant
Electro Giant
Lightning
Royal Ghost
Wizard
Phoenix

Defense Synergies 0 2

Skeleton Dragons
Barbarians
Barbarians
Skeleton Dragons
Wizard
Royal Ghost
Goblin Curse
Lightning
Electro Giant
Royal Ghost
Wizard
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Dragons Wizard
Barbarians Skeleton Dragons Goblin Curse Phoenix
Barbarians Skeleton Dragons Goblin Curse Lightning
Barbarians Skeleton Dragons Goblin Curse Phoenix
Lightning Barbarians
Skeleton Dragons Royal Ghost
Skeleton Dragons Lightning Wizard Goblin Curse Phoenix
Lightning Skeleton Dragons Barbarians Electro Giant Phoenix
Barbarians Goblin Curse Phoenix
Barbarians Royal Ghost Phoenix
Skeleton Dragons Barbarians Goblin Curse Wizard Electro Giant Royal Ghost
Skeleton Dragons Wizard Goblin Curse Phoenix
Barbarians Skeleton Dragons Wizard Goblin Curse Lightning
Wizard Skeleton Dragons Barbarians Goblin Curse Royal Ghost
Barbarians Goblin Curse Phoenix
Barbarians Goblin Curse Lightning Electro Giant
Barbarians Wizard Skeleton Dragons
Skeleton Dragons Barbarians Wizard Royal Ghost
Wizard Skeleton Dragons Barbarians Goblin Curse Royal Ghost
Barbarians Goblin Curse Phoenix
Skeleton Dragons Wizard Royal Ghost Barbarians Goblin Curse Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Giant Royal Ghost
Skeleton Dragons Wizard Lightning Royal Ghost Phoenix
Barbarians Lightning
Lightning Barbarians Phoenix
Barbarians Goblin Curse Phoenix
Skeleton Dragons Wizard Electro Giant Goblin Curse
Barbarians Lightning Phoenix
Barbarians Goblin Curse Phoenix
Lightning Skeleton Dragons Barbarians Phoenix
Skeleton Dragons Barbarians Goblin Curse Phoenix
Barbarians Phoenix
Lightning Barbarians Electro Giant Phoenix
Barbarians Lightning Wizard Goblin Curse
Wizard Skeleton Dragons Barbarians Goblin Curse Electro Giant
Barbarians Electro Giant Phoenix Skeleton Dragons Lightning
Skeleton Dragons Barbarians Wizard Goblin Curse Electro Giant Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons Royal Ghost
Skeleton Dragons Goblin Curse Royal Ghost
Lightning Skeleton Dragons
Lightning Skeleton Dragons Barbarians
Wizard Skeleton Dragons Goblin Curse
Skeleton Dragons Wizard Electro Giant Goblin Curse
Skeleton Dragons Wizard
Skeleton Dragons Wizard Goblin Curse Lightning
Skeleton Dragons Wizard Lightning
Lightning
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Wizard Goblin Curse
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Wizard
Lightning
Skeleton Dragons Lightning
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Wizard Goblin Curse Electro Giant
Lightning Skeleton Dragons
Lightning Skeleton Dragons Wizard
Lightning
Lightning Skeleton Dragons Barbarians
Goblin Curse Electro Giant Skeleton Dragons Wizard
Skeleton Dragons Wizard Lightning Royal Ghost
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Goblin Curse
Lightning Skeleton Dragons Wizard Goblin Curse Electro Giant
Lightning Skeleton Dragons Wizard Electro Giant
Lightning
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons
Wizard Goblin Curse Lightning
Lightning Barbarians
Lightning Skeleton Dragons Wizard Goblin Curse
Lightning Skeleton Dragons Wizard
Skeleton Dragons Wizard Lightning
Lightning Electro Giant
Skeleton Dragons
Electro Giant Skeleton Dragons Lightning
Skeleton Dragons Lightning
Lightning Electro Giant Royal Ghost
Lightning Skeleton Dragons Wizard

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