My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Valkyrie Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon
Giant Snowball
Barbarians Dart Goblin Royal Hogs Balloon
Zap
Dart Goblin Royal Hogs Balloon
Barbarian Barrel
Barbarians Dart Goblin Valkyrie Royal Hogs
The Log
Barbarians Dart Goblin Royal Hogs
Earthquake
Barbarians Royal Hogs
Arrows
Dart Goblin Royal Hogs
Royal Delivery
Barbarians Dart Goblin Valkyrie Royal Hogs Balloon
Fireball
Barbarians Dart Goblin Royal Hogs Balloon
Poison
Barbarians Dart Goblin Royal Hogs Balloon
Lightning
Valkyrie Balloon
Rocket
Barbarians Valkyrie Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Fireball Valkyrie Barbarians Royal Hogs Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Dart Goblin Fireball Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Dart Goblin
Valkyrie Royal Hogs Balloon
Fireball
Royal Hogs
Valkyrie
Dart Goblin Balloon Royal Hogs
Royal Hogs
Dart Goblin Fireball Valkyrie
Rocket
Rage
Balloon
Balloon
Valkyrie Rage Barbarians Dart Goblin

Defense Synergies 0 2

Barbarians
Dart Goblin
Valkyrie
Fireball
Valkyrie
Valkyrie
Dart Goblin Fireball
Royal Hogs
Rocket
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Fireball Valkyrie
Barbarians Dart Goblin Valkyrie
Barbarians Rocket Dart Goblin Valkyrie
Barbarians Dart Goblin Valkyrie
Barbarians Fireball Valkyrie Rocket
Fireball Dart Goblin Valkyrie
Dart Goblin Rocket Fireball
Rocket Barbarians Dart Goblin Fireball Valkyrie
Barbarians
Barbarians Dart Goblin Valkyrie
Barbarians Dart Goblin Valkyrie Fireball
Dart Goblin Fireball
Barbarians Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Barbarians Dart Goblin
Barbarians
Barbarians Rocket Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie Barbarians Dart Goblin
Valkyrie Barbarians Dart Goblin Fireball
Barbarians Dart Goblin
Valkyrie Barbarians Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Valkyrie Rocket
Barbarians Valkyrie Rocket
Valkyrie Rocket Barbarians Fireball
Barbarians Valkyrie
Fireball Rocket Dart Goblin
Rocket Barbarians Dart Goblin Fireball Valkyrie
Barbarians Valkyrie
Rocket Barbarians Fireball Valkyrie
Barbarians Dart Goblin
Barbarians Dart Goblin Valkyrie
Rocket Barbarians Fireball Valkyrie
Barbarians Rocket Fireball Valkyrie
Barbarians Dart Goblin Fireball Valkyrie
Barbarians Dart Goblin Fireball Valkyrie Rocket
Valkyrie Barbarians Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie Rocket
Fireball Dart Goblin
Rocket Dart Goblin Fireball
Barbarians Dart Goblin Fireball Valkyrie Rocket
Fireball Rocket Valkyrie
Fireball Dart Goblin Rocket
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Rocket Fireball
Rocket Dart Goblin Fireball Valkyrie
Fireball Dart Goblin Rocket
Rocket Dart Goblin Fireball
Dart Goblin Fireball Rocket
Dart Goblin Fireball
Rocket Dart Goblin Fireball
Dart Goblin Fireball Rocket
Fireball Rocket
Rocket
Rocket Dart Goblin Fireball
Rocket Dart Goblin Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Barbarians Fireball
Fireball Valkyrie
Fireball Dart Goblin
Fireball
Fireball Rocket Dart Goblin
Dart Goblin Fireball
Rocket Dart Goblin Fireball
Fireball
Dart Goblin Fireball Rocket
Rocket Fireball
Rocket Fireball
Barbarians Dart Goblin Fireball Rocket
Fireball Rocket Dart Goblin
Fireball
Fireball Dart Goblin Valkyrie Rocket
Dart Goblin Fireball
Rocket Fireball
Dart Goblin
Dart Goblin Fireball Rocket
Dart Goblin Fireball Rocket
Dart Goblin Fireball Rocket
Fireball Dart Goblin Rocket

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