My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Dark Prince Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Giant Skeleton Skeleton King
Giant Snowball
Barbarians Battle Ram Skeleton King
Zap
Battle Ram Dark Prince Skeleton King
Barbarian Barrel
Barbarians Battle Ram Dark Prince Executioner Giant Skeleton Skeleton King
The Log
Barbarians Battle Ram Dark Prince Giant Skeleton Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Battle Ram Dark Prince Executioner Giant Skeleton Skeleton King
Fireball
Barbarians Battle Ram Executioner Skeleton King
Poison
Barbarians Executioner Skeleton King
Lightning
Battle Ram Dark Prince Executioner Skeleton King
Rocket
Barbarians Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Dark Prince Skeleton King Barbarians Executioner Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Ram Dark Prince Skeleton King

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Giant Skeleton Lightning
Barbarians
Battle Ram
Arrows Lightning
Dark Prince
Arrows Executioner Lightning
Executioner
Dark Prince
Giant Skeleton
Arrows Lightning
Lightning
Arrows Battle Ram Dark Prince Giant Skeleton
Skeleton King

Defense Synergies 0 6

Arrows
Barbarians Dark Prince Giant Skeleton Lightning
Barbarians
Arrows
Battle Ram
Dark Prince
Arrows Executioner
Executioner
Dark Prince Giant Skeleton
Giant Skeleton
Arrows Executioner
Lightning
Arrows
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner
Barbarians Dark Prince Executioner
Barbarians Dark Prince Executioner Giant Skeleton Lightning
Barbarians Dark Prince Skeleton King
Lightning Arrows Barbarians Dark Prince Giant Skeleton
Arrows Dark Prince Executioner
Lightning Arrows Executioner
Lightning Arrows Barbarians Giant Skeleton
Barbarians Skeleton King
Barbarians Dark Prince Giant Skeleton
Barbarians Executioner Arrows Dark Prince Giant Skeleton Skeleton King
Arrows Executioner
Barbarians Dark Prince Giant Skeleton Lightning
Executioner Arrows Barbarians Dark Prince Skeleton King
Barbarians Skeleton King
Barbarians Lightning
Barbarians Arrows Dark Prince Executioner
Arrows Barbarians Dark Prince Executioner
Arrows Executioner Barbarians Dark Prince Giant Skeleton
Barbarians
Dark Prince Arrows Barbarians Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Giant Skeleton
Arrows Executioner Lightning
Barbarians Giant Skeleton Dark Prince Lightning
Dark Prince Giant Skeleton Lightning Barbarians
Barbarians Giant Skeleton Dark Prince Executioner
Arrows Executioner
Dark Prince Barbarians Giant Skeleton Lightning
Giant Skeleton Barbarians Dark Prince
Giant Skeleton Lightning Barbarians Dark Prince
Barbarians
Barbarians Dark Prince Giant Skeleton
Lightning Arrows Barbarians Dark Prince Giant Skeleton
Barbarians Dark Prince Giant Skeleton Lightning Executioner Skeleton King
Barbarians Executioner
Barbarians Dark Prince Executioner Giant Skeleton Lightning Skeleton King
Arrows Executioner Barbarians Dark Prince Giant Skeleton Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows Executioner
Lightning Arrows Giant Skeleton
Lightning Arrows Barbarians Dark Prince Giant Skeleton
Executioner Arrows Dark Prince
Arrows Executioner
Arrows Executioner
Arrows Executioner Lightning
Arrows Lightning
Lightning
Lightning Arrows Dark Prince
Lightning Arrows Executioner
Lightning Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Executioner
Lightning Arrows Executioner
Lightning Arrows
Lightning
Lightning Arrows Dark Prince Executioner
Lightning Arrows
Lightning Giant Skeleton
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Dark Prince Executioner
Arrows Executioner Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Executioner
Lightning
Lightning
Lightning Arrows
Lightning Arrows
Giant Skeleton
Arrows Lightning
Lightning Barbarians Dark Prince
Lightning Arrows Executioner
Arrows
Lightning Dark Prince Executioner
Arrows Executioner Lightning Skeleton King
Lightning Arrows Giant Skeleton
Dark Prince Executioner
Giant Skeleton Lightning Skeleton King
Executioner Lightning
Lightning Dark Prince Executioner Giant Skeleton
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: