My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner Fisherman Inferno Dragon
Giant Snowball
Barbarians Hog Rider Skeleton Army Miner Fisherman Inferno Dragon
Zap
Skeleton Army Fisherman Inferno Dragon
Barbarian Barrel
Barbarians Skeleton Army Royal Ghost
The Log
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Fisherman
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Miner Royal Ghost Fisherman Inferno Dragon
Fireball
Barbarians Hog Rider Skeleton Army Fisherman Inferno Dragon
Poison
Barbarians Skeleton Army Fisherman
Lightning
Mini P.E.K.K.A Fisherman Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Royal Ghost Fisherman Mini P.E.K.K.A Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Miner Royal Ghost Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider
Hog Rider
Barbarians Mini P.E.K.K.A
Skeleton Army
Miner
Royal Ghost Inferno Dragon
Royal Ghost
Miner Fisherman
Fisherman
Royal Ghost
Inferno Dragon
Miner

Defense Synergies 0 5

Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Royal Ghost Fisherman
Hog Rider
Skeleton Army
Barbarians Mini P.E.K.K.A Inferno Dragon
Miner
Royal Ghost
Mini P.E.K.K.A
Fisherman
Mini P.E.K.K.A
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Fisherman
Barbarians Mini P.E.K.K.A Skeleton Army Fisherman Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Fisherman
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Royal Ghost
Inferno Dragon
Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon Skeleton Army Fisherman
Skeleton Army Barbarians Mini P.E.K.K.A Miner Royal Ghost Fisherman
Barbarians Skeleton Army Royal Ghost Fisherman
Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Royal Ghost
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Fisherman Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Fisherman
Barbarians Skeleton Army Royal Ghost Fisherman
Barbarians Royal Ghost Fisherman Inferno Dragon
Barbarians Mini P.E.K.K.A Fisherman Inferno Dragon
Skeleton Army Royal Ghost Barbarians Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Royal Ghost Fisherman
Mini P.E.K.K.A Miner Royal Ghost Fisherman Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Skeleton Army Barbarians Fisherman
Barbarians Mini P.E.K.K.A Skeleton Army Fisherman Inferno Dragon
Mini P.E.K.K.A Skeleton Army Barbarians
Mini P.E.K.K.A Barbarians Skeleton Army Fisherman Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A Fisherman Inferno Dragon
Barbarians Mini P.E.K.K.A Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Miner Royal Ghost Fisherman
Miner
Barbarians
Miner Fisherman
Mini P.E.K.K.A Fisherman
Miner Fisherman
Miner Fisherman
Fisherman
Fisherman
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman
Miner
Fisherman
Barbarians
Fisherman Inferno Dragon
Miner Royal Ghost Fisherman
Miner Fisherman
Miner Fisherman
Mini P.E.K.K.A
Miner
Barbarians Skeleton Army
Miner Mini P.E.K.K.A
Miner Royal Ghost
Inferno Dragon

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