My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Barbarians Skeleton Army Electro Wizard
The Log
Barbarians Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Prince P.E.K.K.A Electro Wizard
Fireball
Barbarians Skeleton Army Electro Wizard
Poison
Barbarians Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Electro Wizard Golden Knight Barbarians Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Electro Wizard

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard The Log
Barbarians
Skeleton Army
Prince
Zap The Log Electro Wizard
P.E.K.K.A
Zap Electro Wizard The Log
The Log
Zap Prince P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Prince
Golden Knight

Defense Synergies 3 14

Zap
Electro Wizard Barbarians Skeleton Army Prince P.E.K.K.A The Log Golden Knight
Barbarians
Zap Skeleton Army
Skeleton Army
Zap Barbarians Prince The Log Electro Wizard
Prince
The Log Zap Skeleton Army Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Prince P.E.K.K.A Zap Skeleton Army Electro Wizard Golden Knight
Electro Wizard
Zap Skeleton Army Prince P.E.K.K.A The Log
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Golden Knight
Barbarians Skeleton Army P.E.K.K.A Zap Prince The Log Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army The Log Zap Electro Wizard
Electro Wizard Zap
Zap Barbarians P.E.K.K.A The Log Electro Wizard Golden Knight
Barbarians P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Prince Electro Wizard
Barbarians Skeleton Army Electro Wizard Zap The Log
Zap Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army Zap Barbarians Prince P.E.K.K.A The Log Electro Wizard Golden Knight
Barbarians Skeleton Army P.E.K.K.A Prince Electro Wizard
Barbarians Skeleton Army Zap Prince P.E.K.K.A The Log Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Electro Wizard
Zap Barbarians Skeleton Army Prince The Log Electro Wizard Golden Knight
Zap The Log Barbarians Electro Wizard
Barbarians P.E.K.K.A Prince Electro Wizard
Skeleton Army Barbarians Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Prince The Log
Barbarians Skeleton Army P.E.K.K.A Zap Prince The Log Electro Wizard Golden Knight
Skeleton Army Prince P.E.K.K.A Zap Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A Skeleton Army Prince
Zap Electro Wizard
Skeleton Army Prince P.E.K.K.A Barbarians Electro Wizard
P.E.K.K.A Barbarians Skeleton Army Prince
Zap P.E.K.K.A Electro Wizard Barbarians Skeleton Army Prince The Log
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Prince Golden Knight
Skeleton Army P.E.K.K.A Zap Barbarians Prince The Log Electro Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Golden Knight
Barbarians Skeleton Army
Barbarians Skeleton Army Electro Wizard Zap Prince P.E.K.K.A The Log Golden Knight
Zap Barbarians P.E.K.K.A The Log Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Electro Wizard Golden Knight
The Log
Barbarians Prince The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap Golden Knight
Prince Electro Wizard
Zap Prince The Log Electro Wizard Golden Knight
Zap
The Log Golden Knight
Zap Prince The Log
Zap The Log Golden Knight
The Log
Zap Prince The Log Electro Wizard
Zap The Log Golden Knight
Prince The Log
Prince The Log
Zap Barbarians The Log
Zap The Log
The Log Zap Electro Wizard Golden Knight
Zap Prince The Log Golden Knight
Zap The Log Golden Knight
Zap Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
P.E.K.K.A Prince
The Log
Zap Electro Wizard Barbarians Skeleton Army Prince
Zap Electro Wizard
The Log
Prince Electro Wizard
The Log Zap
Zap
Prince P.E.K.K.A
Zap The Log Electro Wizard Golden Knight
Zap Electro Wizard
Zap Prince The Log Electro Wizard Golden Knight
Prince P.E.K.K.A

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