My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant Goblin Hut Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Healer Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Bandit
Giant Snowball
Skeletons Archers Barbarians Goblin Hut
Zap
Skeletons Archers Goblin Hut Bandit
Barbarian Barrel
Skeletons Archers Barbarians Goblin Hut Bandit
The Log
Skeletons Archers Barbarians Mini P.E.K.K.A Goblin Hut Bandit
Earthquake
Skeletons Archers Barbarians Goblin Hut
Arrows
Skeletons Archers Goblin Hut
Royal Delivery
Skeletons Archers Barbarians Mini P.E.K.K.A Battle Healer Goblin Hut Bandit
Fireball
Archers Barbarians Battle Healer Goblin Hut Bandit
Poison
Archers Barbarians Battle Healer Goblin Hut
Lightning
Mini P.E.K.K.A Battle Healer Goblin Hut Bandit
Rocket
Barbarians Battle Healer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Bandit Mini P.E.K.K.A Battle Healer Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Bandit Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Battle Healer Mini P.E.K.K.A Giant Goblin Hut Bandit
Barbarians
Battle Healer
Mini P.E.K.K.A
Giant Archers Battle Healer Goblin Hut
Battle Healer
Archers Barbarians Mini P.E.K.K.A Giant Goblin Hut Bandit
Giant
Mini P.E.K.K.A Archers Battle Healer Goblin Hut Bandit
Goblin Hut
Archers Mini P.E.K.K.A Battle Healer Giant Bandit
Bandit
Archers Battle Healer Giant Goblin Hut

Defense Synergies 0 14

Skeletons
Archers Mini P.E.K.K.A Battle Healer Goblin Hut Bandit
Archers
Skeletons Mini P.E.K.K.A Battle Healer Goblin Hut Bandit
Barbarians
Mini P.E.K.K.A
Skeletons Archers Battle Healer Goblin Hut
Battle Healer
Skeletons Archers Mini P.E.K.K.A Goblin Hut Bandit
Giant
Goblin Hut
Skeletons Archers Mini P.E.K.K.A Battle Healer Bandit
Bandit
Skeletons Archers Battle Healer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Barbarians Mini P.E.K.K.A Skeletons Battle Healer Goblin Hut Bandit
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Archers Bandit
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Bandit
Barbarians Mini P.E.K.K.A Battle Healer
Skeletons Archers Bandit
Archers Goblin Hut
Barbarians Battle Healer Bandit
Barbarians Mini P.E.K.K.A Skeletons Goblin Hut
Skeletons Archers Barbarians Mini P.E.K.K.A Battle Healer Bandit
Archers Barbarians Skeletons Goblin Hut Bandit
Archers Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Battle Healer Bandit
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Bandit
Barbarians Mini P.E.K.K.A Goblin Hut Bandit
Barbarians Skeletons Mini P.E.K.K.A Goblin Hut
Archers Barbarians Battle Healer Goblin Hut Bandit
Archers Barbarians Battle Healer Goblin Hut Bandit
Barbarians Mini P.E.K.K.A Goblin Hut
Archers Barbarians Mini P.E.K.K.A Battle Healer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Archers Battle Healer Goblin Hut Bandit
Bandit Archers Mini P.E.K.K.A Battle Healer
Barbarians Bandit Skeletons Mini P.E.K.K.A Battle Healer Goblin Hut
Mini P.E.K.K.A Barbarians Battle Healer Bandit
Barbarians Skeletons Mini P.E.K.K.A Battle Healer Goblin Hut Bandit
Skeletons Archers Goblin Hut
Mini P.E.K.K.A Skeletons Archers Barbarians Battle Healer Goblin Hut Bandit
Mini P.E.K.K.A Barbarians Battle Healer
Skeletons Barbarians Mini P.E.K.K.A Goblin Hut Bandit
Skeletons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians
Barbarians Mini P.E.K.K.A Skeletons Bandit
Archers Barbarians
Barbarians Goblin Hut Skeletons Archers Mini P.E.K.K.A Battle Healer
Archers Barbarians Mini P.E.K.K.A Battle Healer Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Goblin Hut Bandit
Barbarians
Archers
Bandit
Mini P.E.K.K.A
Bandit
Archers
Goblin Hut Bandit
Bandit
Goblin Hut
Goblin Hut Bandit
Goblin Hut Bandit
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Bandit
Barbarians
Bandit
Bandit
Bandit
Archers
Goblin Hut
Mini P.E.K.K.A
Bandit
Archers Barbarians Goblin Hut Bandit
Archers
Mini P.E.K.K.A
Bandit

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