My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Cannon Cart Giant Skeleton Miner
Giant Snowball
Skeletons Spear Goblins Minions Barbarians Musketeer Miner
Zap
Skeletons Spear Goblins Minions Cannon Cart
Barbarian Barrel
Skeletons Spear Goblins Barbarians Musketeer Cannon Cart Giant Skeleton
The Log
Skeletons Spear Goblins Barbarians Musketeer Cannon Cart Giant Skeleton
Earthquake
Skeletons Spear Goblins Barbarians
Arrows
Skeletons Spear Goblins Minions
Royal Delivery
Skeletons Spear Goblins Minions Barbarians Musketeer Cannon Cart Giant Skeleton Miner
Fireball
Minions Barbarians Musketeer Cannon Cart
Poison
Spear Goblins Minions Barbarians Musketeer
Lightning
Musketeer Cannon Cart
Rocket
Barbarians Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Minions Miner Musketeer Barbarians Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Minions Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Cannon Cart Giant Skeleton
Minions
Miner Cannon Cart Giant Skeleton
Barbarians
Musketeer
Cannon Cart Giant Skeleton Miner
Cannon Cart
Spear Goblins Minions Musketeer Miner
Giant Skeleton
Spear Goblins Minions Musketeer Miner
Miner
Spear Goblins Minions Musketeer Cannon Cart Giant Skeleton

Defense Synergies 1 16

Skeletons
Musketeer Spear Goblins Minions Cannon Cart Giant Skeleton
Spear Goblins
Skeletons Minions Barbarians Musketeer Cannon Cart Giant Skeleton
Minions
Skeletons Spear Goblins Musketeer Cannon Cart Giant Skeleton
Barbarians
Spear Goblins
Musketeer
Skeletons Spear Goblins Minions Cannon Cart Giant Skeleton Miner
Cannon Cart
Skeletons Spear Goblins Minions Musketeer Giant Skeleton
Giant Skeleton
Skeletons Spear Goblins Minions Musketeer Cannon Cart
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Minions Musketeer
Barbarians Skeletons Minions Musketeer Cannon Cart
Barbarians Skeletons Minions Musketeer Cannon Cart Giant Skeleton
Barbarians Skeletons Minions Musketeer Cannon Cart
Barbarians Giant Skeleton
Skeletons Spear Goblins Minions Musketeer Cannon Cart
Minions Musketeer Spear Goblins
Barbarians Musketeer Cannon Cart Giant Skeleton
Barbarians Skeletons Minions Musketeer
Skeletons Spear Goblins Barbarians Musketeer Cannon Cart Giant Skeleton Miner
Minions Barbarians Skeletons Spear Goblins Musketeer Cannon Cart Giant Skeleton
Minions Musketeer Spear Goblins
Barbarians Skeletons Minions Musketeer Cannon Cart Giant Skeleton
Minions Barbarians Cannon Cart
Barbarians Cannon Cart
Barbarians
Barbarians Skeletons Minions Musketeer Cannon Cart
Spear Goblins Minions Barbarians Musketeer Cannon Cart
Spear Goblins Minions Barbarians Musketeer Cannon Cart Giant Skeleton
Barbarians Musketeer Cannon Cart
Spear Goblins Minions Barbarians Musketeer Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Cannon Cart Giant Skeleton
Musketeer Cannon Cart Miner
Barbarians Giant Skeleton Skeletons Spear Goblins Minions Musketeer Cannon Cart
Giant Skeleton Barbarians Musketeer Cannon Cart
Barbarians Giant Skeleton Skeletons Musketeer Cannon Cart
Skeletons Minions Musketeer
Skeletons Spear Goblins Minions Barbarians Musketeer Cannon Cart Giant Skeleton
Giant Skeleton Barbarians Cannon Cart
Giant Skeleton Skeletons Spear Goblins Minions Barbarians Cannon Cart
Skeletons Barbarians Musketeer
Minions Barbarians Musketeer Cannon Cart Giant Skeleton
Barbarians Giant Skeleton
Barbarians Cannon Cart Giant Skeleton Skeletons
Barbarians Musketeer Cannon Cart
Barbarians Skeletons Spear Goblins Minions Musketeer Cannon Cart Giant Skeleton
Minions Barbarians Musketeer Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer Miner
Cannon Cart Giant Skeleton Miner
Cannon Cart Barbarians Musketeer Giant Skeleton
Spear Goblins Minions Musketeer
Musketeer
Miner
Minions Musketeer
Miner Musketeer Cannon Cart
Musketeer
Musketeer Cannon Cart Miner
Minions Musketeer Cannon Cart
Musketeer Cannon Cart
Spear Goblins Musketeer Cannon Cart
Musketeer Cannon Cart
Minions
Musketeer
Miner
Minions Musketeer Giant Skeleton
Musketeer
Barbarians Musketeer Cannon Cart
Miner Musketeer
Musketeer Miner
Miner Musketeer
Musketeer
Minions Musketeer
Musketeer Miner
Giant Skeleton
Spear Goblins Minions Barbarians Musketeer Cannon Cart
Musketeer
Miner Musketeer Cannon Cart
Musketeer
Giant Skeleton
Musketeer Cannon Cart
Minions Musketeer Giant Skeleton
Musketeer
Musketeer Cannon Cart Giant Skeleton Miner
Cannon Cart

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