My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Sparky
Giant Snowball
Skeletons Barbarians Mega Minion
Zap
Skeletons Prince Sparky
Barbarian Barrel
Skeletons Barbarians Sparky
The Log
Skeletons Barbarians Prince Sparky
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Mega Minion Prince P.E.K.K.A Sparky
Fireball
Barbarians Mega Minion Sparky
Poison
Barbarians Mega Minion Sparky
Lightning
Mega Minion Prince Sparky
Rocket
Barbarians Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Mega Minion Barbarians Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Mega Minion

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Sparky Mega Minion Prince
Barbarians
Mega Minion
Arrows Sparky
Prince
Arrows The Log
P.E.K.K.A
Arrows The Log
The Log
Prince P.E.K.K.A Sparky
Sparky
Arrows Mega Minion The Log

Defense Synergies 2 13

Skeletons
Mega Minion Prince P.E.K.K.A The Log Sparky
Arrows
Barbarians Mega Minion Prince P.E.K.K.A Sparky
Barbarians
Arrows
Mega Minion
Skeletons Arrows The Log Sparky
Prince
The Log Skeletons Arrows
P.E.K.K.A
The Log Skeletons Arrows
The Log
Prince P.E.K.K.A Skeletons Mega Minion Sparky
Sparky
Skeletons Arrows Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Sparky
Barbarians P.E.K.K.A Sparky Skeletons Mega Minion Prince The Log
Barbarians Prince P.E.K.K.A Sparky Skeletons Mega Minion
Barbarians Prince P.E.K.K.A Sparky Skeletons Mega Minion
Arrows Barbarians Prince P.E.K.K.A The Log Sparky
Arrows The Log Skeletons Mega Minion
Mega Minion Arrows
Arrows Barbarians P.E.K.K.A The Log Sparky
Barbarians P.E.K.K.A Sparky Skeletons Prince
Skeletons Barbarians Prince Sparky
Barbarians Skeletons Arrows Mega Minion The Log
Arrows Mega Minion
Barbarians Prince P.E.K.K.A Sparky Skeletons The Log
Sparky Arrows Barbarians Mega Minion Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Sparky Prince
Barbarians Prince P.E.K.K.A The Log Sparky
Barbarians Sparky Skeletons Arrows Prince P.E.K.K.A
Arrows Barbarians Mega Minion Prince The Log
Arrows The Log Barbarians Mega Minion
Barbarians P.E.K.K.A Sparky Prince
Arrows Barbarians Prince P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Prince P.E.K.K.A Sparky
Arrows Mega Minion Prince The Log
Barbarians P.E.K.K.A Skeletons Prince The Log Sparky
Prince P.E.K.K.A Barbarians The Log Sparky
Barbarians P.E.K.K.A Skeletons Prince Sparky
Arrows Skeletons
Prince P.E.K.K.A Sparky Skeletons Barbarians Mega Minion
P.E.K.K.A Barbarians Prince Sparky
P.E.K.K.A Skeletons Barbarians Mega Minion Prince The Log Sparky
P.E.K.K.A Skeletons Barbarians Mega Minion Sparky
P.E.K.K.A Barbarians Mega Minion Prince Sparky
P.E.K.K.A Arrows Barbarians Prince The Log
Barbarians Prince P.E.K.K.A Skeletons Sparky
Barbarians Sparky
Barbarians Sparky Skeletons Mega Minion Prince P.E.K.K.A The Log
Arrows Barbarians Mega Minion P.E.K.K.A The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows Barbarians Prince The Log Sparky
Arrows The Log Sparky
Arrows Mega Minion
Arrows The Log Sparky
Arrows The Log
Arrows The Log
Prince Sparky
Arrows Prince The Log Sparky
Arrows
The Log Sparky
Arrows
Arrows Prince The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows Mega Minion Prince The Log Sparky
Arrows The Log
Prince The Log Sparky
Arrows
Prince The Log Sparky
Arrows Barbarians The Log
Arrows The Log Sparky
Mega Minion
Arrows The Log Sparky
Arrows Prince The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Mega Minion
Mega Minion Sparky
Arrows The Log Sparky
Arrows Sparky
P.E.K.K.A Prince Sparky
Arrows The Log Sparky
Barbarians Prince
Arrows Mega Minion
Arrows The Log
Mega Minion Prince Sparky
Arrows The Log
Arrows Sparky
Mega Minion Prince P.E.K.K.A Sparky
The Log Sparky
Prince The Log Sparky
Prince P.E.K.K.A Sparky
Sparky

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