My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Skeletons Barbarians Hog Rider Wall Breakers Skeleton Army Witch
Zap
Skeletons Firecracker Wall Breakers Skeleton Army Witch
Barbarian Barrel
Skeletons Firecracker Barbarians Wall Breakers Skeleton Army Witch
The Log
Skeletons Firecracker Barbarians Hog Rider Wall Breakers Skeleton Army Witch
Earthquake
Skeletons Firecracker Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeletons Firecracker Wall Breakers Skeleton Army Witch
Royal Delivery
Skeletons Firecracker Barbarians Hog Rider Wall Breakers Skeleton Army Witch
Fireball
Firecracker Barbarians Hog Rider Wall Breakers Skeleton Army Witch
Poison
Firecracker Barbarians Skeleton Army Witch
Lightning
Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Firecracker Skeleton Army Hog Rider Barbarians Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Firecracker Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Wall Breakers
Barbarians
Hog Rider
Hog Rider
Firecracker Barbarians Witch
Wall Breakers
Firecracker
Skeleton Army
Witch
Hog Rider
Electro Giant

Defense Synergies 0 4

Skeletons
Firecracker Witch
Firecracker
Skeletons Skeleton Army
Barbarians
Skeleton Army
Hog Rider
Wall Breakers
Skeleton Army
Firecracker Barbarians
Witch
Skeletons
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Skeleton Army Skeletons Firecracker Witch
Barbarians Skeleton Army Witch Skeletons
Barbarians Skeleton Army Witch Skeletons Firecracker
Firecracker Barbarians Skeleton Army
Skeleton Army Skeletons Firecracker
Firecracker Witch
Barbarians Electro Giant
Barbarians Witch Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Barbarians
Barbarians Skeleton Army Witch Skeletons Firecracker Electro Giant
Firecracker Witch
Barbarians Skeleton Army Skeletons Witch
Skeleton Army Firecracker Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Electro Giant
Barbarians Skeletons Firecracker Skeleton Army Witch
Firecracker Barbarians Skeleton Army Witch
Witch Firecracker Barbarians
Barbarians
Skeleton Army Firecracker Barbarians Witch Electro Giant
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Skeletons Witch Electro Giant
Firecracker
Barbarians Skeleton Army Skeletons Witch
Skeleton Army Barbarians
Barbarians Skeletons Skeleton Army Witch
Firecracker Electro Giant Skeletons Witch
Skeleton Army Skeletons Barbarians Witch
Barbarians Skeleton Army
Skeletons Firecracker Barbarians Skeleton Army Witch
Witch Skeletons Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians Electro Giant
Barbarians Skeleton Army Skeletons Witch
Firecracker Barbarians Skeleton Army Witch Electro Giant
Barbarians Skeleton Army Witch Electro Giant Skeletons Firecracker
Firecracker Barbarians Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Firecracker
Firecracker Electro Giant Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker
Firecracker Witch Electro Giant
Barbarians
Firecracker Electro Giant Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Firecracker
Firecracker
Barbarians Skeleton Army Witch
Firecracker Witch
Firecracker
Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Witch
Firecracker Witch
Firecracker Witch Electro Giant
Firecracker

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