My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Heal Spirit Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Barbarians
Zap
Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Barbarians Heal Spirit Ice Wizard Magic Archer
The Log
Skeleton Barrel Barbarians Heal Spirit
Earthquake
Barbarians
Arrows
Skeleton Barrel Heal Spirit
Royal Delivery
Skeleton Barrel Barbarians Heal Spirit Ice Wizard Magic Archer
Fireball
Skeleton Barrel Barbarians Ice Wizard Magic Archer
Poison
Skeleton Barrel Barbarians Ice Wizard Magic Archer
Lightning
Ice Wizard Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard Magic Archer Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Barbarian Barrel Skeleton Barrel Ice Wizard Magic Archer Barbarians Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Barbarian Barrel Skeleton Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Heal Spirit Mirror Magic Archer
Barbarians
Heal Spirit
Heal Spirit
Skeleton Barrel Barbarians
Mirror
Skeleton Barrel Barbarian Barrel Magic Archer
Barbarian Barrel
Mirror Ice Wizard
Ice Wizard
Barbarian Barrel
Magic Archer
Skeleton Barrel Mirror
Goblin Machine

Defense Synergies 1 4

Skeleton Barrel
Barbarians
Heal Spirit
Mirror
Barbarian Barrel Ice Wizard Magic Archer
Barbarian Barrel
Mirror Ice Wizard Magic Archer
Ice Wizard
Mirror Barbarian Barrel
Magic Archer
Mirror Barbarian Barrel
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Barbarian Barrel Magic Archer
Barbarians Ice Wizard
Barbarians Ice Wizard
Barbarians Ice Wizard
Barbarians Barbarian Barrel
Barbarian Barrel Ice Wizard Magic Archer
Ice Wizard Magic Archer
Skeleton Barrel Barbarians Barbarian Barrel Magic Archer
Barbarians Ice Wizard
Barbarians Barbarian Barrel Ice Wizard
Barbarians Ice Wizard Barbarian Barrel Magic Archer
Ice Wizard Magic Archer
Barbarians Ice Wizard
Barbarians Barbarian Barrel Magic Archer
Barbarians
Barbarians
Barbarians
Barbarians Barbarian Barrel Ice Wizard Magic Archer
Barbarian Barrel Barbarians Ice Wizard Magic Archer
Barbarians
Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel
Skeleton Barrel Barbarian Barrel Magic Archer
Barbarians
Barbarians Barbarian Barrel
Barbarians
Skeleton Barrel Ice Wizard Magic Archer
Barbarians Ice Wizard
Barbarians
Barbarians Barbarian Barrel Magic Archer
Barbarians
Barbarians
Barbarians
Barbarians
Barbarians Magic Archer
Barbarians Barbarian Barrel Magic Archer
Barbarians Barbarian Barrel Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Barbarian Barrel
Skeleton Barrel Barbarian Barrel Ice Wizard Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarians Barbarian Barrel
Barbarian Barrel Magic Archer
Skeleton Barrel Ice Wizard Magic Archer Goblin Machine
Magic Archer
Skeleton Barrel Barbarian Barrel Ice Wizard Magic Archer
Skeleton Barrel
Skeleton Barrel Barbarian Barrel Magic Archer Goblin Machine
Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Magic Archer Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Skeleton Barrel Barbarian Barrel Magic Archer Goblin Machine
Skeleton Barrel Barbarian Barrel Magic Archer Goblin Machine
Magic Archer
Skeleton Barrel Barbarians Barbarian Barrel
Barbarian Barrel Ice Wizard Magic Archer Goblin Machine
Skeleton Barrel Barbarian Barrel Ice Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Ice Wizard Magic Archer
Skeleton Barrel
Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Barbarians Barbarian Barrel Magic Archer
Ice Wizard Magic Archer
Barbarian Barrel
Magic Archer
Skeleton Barrel Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer

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