My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Barbarians Clone Electro Dragon
Zap
Skeleton Barrel Clone Sparky
Barbarian Barrel
Skeleton Barrel Barbarians Clone Giant Skeleton Sparky
The Log
Skeleton Barrel Barbarians Clone Giant Skeleton Sparky
Earthquake
Barbarians Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Barbarians Clone Electro Dragon Giant Skeleton Sparky
Fireball
Skeleton Barrel Barbarians Clone Electro Dragon Sparky
Poison
Skeleton Barrel Barbarians Clone Electro Dragon Sparky
Lightning
Electro Dragon Sparky
Rocket
Barbarians Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Clone Tornado Barbarians Electro Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Clone Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mirror Tornado Giant Skeleton Sparky
Barbarians
Mirror
Skeleton Barrel Tornado Giant Skeleton Sparky
Clone
Skeleton Barrel Giant Skeleton Sparky
Tornado
Sparky Skeleton Barrel Mirror Electro Dragon Giant Skeleton
Electro Dragon
Tornado Giant Skeleton Sparky
Giant Skeleton
Clone Skeleton Barrel Mirror Tornado Electro Dragon Sparky
Sparky
Tornado Skeleton Barrel Mirror Clone Electro Dragon Giant Skeleton

Defense Synergies 2 6

Skeleton Barrel
Barbarians
Mirror
Tornado Electro Dragon Sparky
Clone
Tornado
Mirror Sparky Electro Dragon Giant Skeleton Sparky
Electro Dragon
Mirror Tornado Giant Skeleton
Giant Skeleton
Tornado Electro Dragon
Sparky
Tornado Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon Sparky
Barbarians Sparky Electro Dragon
Barbarians Tornado Sparky Electro Dragon Giant Skeleton
Barbarians Sparky Electro Dragon
Barbarians Tornado Giant Skeleton Sparky
Tornado Electro Dragon
Tornado Electro Dragon
Skeleton Barrel Barbarians Electro Dragon Giant Skeleton Sparky
Barbarians Sparky Tornado
Tornado Barbarians Giant Skeleton Sparky
Barbarians Tornado Electro Dragon Giant Skeleton
Tornado Electro Dragon
Barbarians Sparky Electro Dragon Giant Skeleton
Sparky Barbarians Tornado Electro Dragon
Barbarians Sparky
Barbarians Tornado Sparky
Barbarians Sparky Tornado Electro Dragon
Barbarians Tornado Electro Dragon
Tornado Barbarians Electro Dragon Giant Skeleton
Barbarians Sparky Tornado
Barbarians Electro Dragon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Sparky
Skeleton Barrel Electro Dragon
Barbarians Giant Skeleton Electro Dragon Sparky
Giant Skeleton Barbarians Tornado Sparky
Barbarians Giant Skeleton Sparky
Skeleton Barrel Tornado Electro Dragon
Sparky Barbarians Giant Skeleton
Giant Skeleton Barbarians Sparky
Electro Dragon Giant Skeleton Barbarians Tornado Sparky
Barbarians Sparky
Barbarians Electro Dragon Giant Skeleton Sparky
Barbarians Tornado Giant Skeleton
Barbarians Giant Skeleton Sparky
Barbarians Electro Dragon Sparky
Barbarians Electro Dragon Sparky Tornado Giant Skeleton
Barbarians Electro Dragon Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon Giant Skeleton Sparky
Skeleton Barrel Tornado Electro Dragon
Skeleton Barrel Electro Dragon Giant Skeleton Sparky
Skeleton Barrel Barbarians Giant Skeleton Sparky
Sparky
Skeleton Barrel Tornado Electro Dragon
Tornado Sparky
Skeleton Barrel Tornado Electro Dragon
Skeleton Barrel Tornado Electro Dragon
Tornado Electro Dragon Sparky
Skeleton Barrel Tornado Electro Dragon Sparky
Tornado Electro Dragon
Skeleton Barrel Sparky
Skeleton Barrel Electro Dragon
Skeleton Barrel Sparky
Skeleton Barrel Electro Dragon Sparky
Skeleton Barrel Electro Dragon Sparky
Tornado Sparky
Sparky
Skeleton Barrel Electro Dragon Sparky
Skeleton Barrel Tornado Electro Dragon
Giant Skeleton Sparky
Tornado
Tornado Sparky
Skeleton Barrel Barbarians Electro Dragon
Tornado Electro Dragon Sparky
Skeleton Barrel Tornado Electro Dragon Sparky
Skeleton Barrel Tornado Electro Dragon Sparky
Skeleton Barrel Tornado Sparky
Tornado Electro Dragon Sparky
Electro Dragon Skeleton Barrel
Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Giant Skeleton Sparky
Sparky
Skeleton Barrel Barbarians Electro Dragon
Tornado Electro Dragon
Electro Dragon Sparky
Skeleton Barrel Electro Dragon
Tornado Giant Skeleton Sparky
Electro Dragon Sparky
Electro Dragon Tornado Giant Skeleton Sparky
Tornado Electro Dragon
Electro Dragon Skeleton Barrel Tornado Giant Skeleton Sparky
Sparky
Electro Dragon Sparky

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