My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Tesla Barbarians Goblin Barrel Electro Wizard Magic Archer
The Log
Barbarians Goblin Barrel
Earthquake
Tesla Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Goblin Barrel Electro Wizard Magic Archer
Fireball
Tesla Barbarians Goblin Barrel Electro Wizard Magic Archer
Poison
Barbarians Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer Monk
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Tesla Electro Wizard Magic Archer Barbarians Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Goblin Barrel Tesla

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Mirror
Goblin Barrel The Log Magic Archer
Goblin Barrel
Mirror
The Log
Mirror Magic Archer
Electro Wizard
Magic Archer
Magic Archer
Mirror The Log Electro Wizard
Monk

Defense Synergies 2 8

Tesla
Mirror The Log Electro Wizard Magic Archer
Barbarians
Mirror
Tesla The Log Electro Wizard Magic Archer
Goblin Barrel
The Log
Tesla Mirror Electro Wizard Magic Archer
Electro Wizard
Tesla Mirror The Log Magic Archer
Magic Archer
Tesla Mirror The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Magic Archer
Barbarians Tesla The Log Electro Wizard Monk
Tesla Barbarians Electro Wizard
Tesla Barbarians Electro Wizard Monk
Barbarians The Log Monk
The Log Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Magic Archer
Tesla Barbarians The Log Electro Wizard Magic Archer Monk
Tesla Barbarians
Tesla Barbarians Electro Wizard
Barbarians Electro Wizard Tesla The Log Magic Archer
Tesla Electro Wizard Magic Archer
Tesla Barbarians The Log Electro Wizard
Tesla Barbarians The Log Electro Wizard Magic Archer
Barbarians Tesla Electro Wizard
Barbarians Monk Tesla The Log Electro Wizard
Tesla Barbarians Electro Wizard
Tesla Barbarians The Log Electro Wizard Magic Archer
The Log Tesla Barbarians Electro Wizard Magic Archer
Barbarians Tesla Electro Wizard
Tesla Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Electro Wizard
Electro Wizard Tesla The Log Magic Archer Monk
Barbarians The Log Electro Wizard
Tesla Barbarians The Log Electro Wizard Monk
Barbarians Tesla
Tesla Electro Wizard Magic Archer Monk
Tesla Barbarians Electro Wizard
Tesla Barbarians
Electro Wizard Barbarians The Log Magic Archer Monk
Tesla Barbarians
Tesla Barbarians
Monk Barbarians The Log Electro Wizard
Barbarians Tesla
Tesla Barbarians Magic Archer
Tesla Barbarians Electro Wizard The Log Magic Archer Monk
Tesla Barbarians The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Monk
Monk The Log Electro Wizard Magic Archer
The Log Magic Archer
Barbarians The Log
The Log Magic Archer
Magic Archer Monk
The Log Magic Archer
The Log Magic Archer
The Log Monk
Electro Wizard
Monk The Log Electro Wizard Magic Archer
Monk Magic Archer
The Log Magic Archer
Magic Archer Monk
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Monk
The Log Electro Wizard Magic Archer Monk
The Log Magic Archer Monk
The Log Magic Archer Monk
The Log Monk
Barbarians The Log Monk
The Log Magic Archer
The Log Electro Wizard Magic Archer Monk
The Log Magic Archer Monk
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer Monk
The Log Magic Archer Monk
Electro Wizard Barbarians Magic Archer
Electro Wizard Magic Archer Monk
The Log
Electro Wizard Magic Archer
The Log Magic Archer
Monk
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Monk
Monk

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