My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Barbarians Minion Horde Witch Ram Rider
Zap
Minion Horde Witch Ram Rider
Barbarian Barrel
Barbarians Valkyrie Witch
The Log
Barbarians Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Witch Ram Rider
Fireball
Barbarians Minion Horde Witch Ram Rider
Poison
Barbarians Minion Horde Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Barbarians Minion Horde Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Barbarians Minion Horde Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Valkyrie Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Ram Rider Mega Knight
Barbarians
Minion Horde
Mega Knight
Fireball
Arrows Ram Rider Mega Knight
Valkyrie
Witch Ram Rider
Witch
Valkyrie Ram Rider Mega Knight
Ram Rider
Arrows Fireball Valkyrie Witch Mega Knight
Mega Knight
Minion Horde Arrows Fireball Witch Ram Rider

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Fireball Valkyrie
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Valkyrie Ram Rider Mega Knight
Valkyrie
Arrows Fireball Witch
Witch
Valkyrie Mega Knight
Ram Rider
Fireball
Mega Knight
Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Ram Rider
Barbarians Minion Horde Valkyrie Witch Ram Rider Mega Knight
Barbarians Minion Horde Witch Ram Rider Mega Knight Valkyrie
Barbarians Minion Horde Witch Valkyrie Ram Rider Mega Knight
Arrows Barbarians Fireball Valkyrie Mega Knight
Arrows Fireball Valkyrie Mega Knight
Minion Horde Ram Rider Arrows Fireball Witch
Arrows Barbarians Fireball Valkyrie Ram Rider Mega Knight
Barbarians Minion Horde Witch
Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Minion Horde Valkyrie Witch Arrows Fireball Ram Rider Mega Knight
Arrows Minion Horde Fireball Witch Ram Rider
Barbarians Minion Horde Mega Knight Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Mega Knight Arrows Barbarians Minion Horde Witch
Barbarians Minion Horde Ram Rider Mega Knight
Barbarians Minion Horde Fireball Ram Rider Mega Knight
Barbarians Minion Horde Mega Knight Arrows Fireball Valkyrie Witch
Arrows Fireball Valkyrie Mega Knight Barbarians Minion Horde Witch Ram Rider
Arrows Valkyrie Witch Barbarians Fireball Ram Rider Mega Knight
Barbarians Ram Rider
Valkyrie Mega Knight Arrows Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Fireball Witch
Fireball Arrows Valkyrie Mega Knight
Barbarians Mega Knight Minion Horde Valkyrie Witch Ram Rider
Valkyrie Mega Knight Barbarians Minion Horde Fireball Ram Rider
Barbarians Minion Horde Valkyrie Witch Ram Rider Mega Knight
Arrows Fireball Minion Horde Witch Ram Rider
Barbarians Minion Horde Fireball Valkyrie Witch Ram Rider
Mega Knight Barbarians Minion Horde Valkyrie
Minion Horde Mega Knight Barbarians Fireball Valkyrie Witch
Witch Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Valkyrie Witch
Mega Knight Arrows Barbarians Fireball Valkyrie
Barbarians Mega Knight Minion Horde Fireball Valkyrie Witch Ram Rider
Barbarians Minion Horde Fireball Valkyrie Witch Mega Knight
Barbarians Witch Minion Horde Fireball Valkyrie
Arrows Valkyrie Mega Knight Barbarians Minion Horde Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Valkyrie
Arrows Fireball Ram Rider
Arrows Minion Horde Fireball
Arrows Barbarians Fireball Valkyrie
Fireball Arrows Minion Horde Valkyrie Mega Knight
Arrows Fireball Minion Horde Witch Ram Rider
Arrows Minion Horde Witch
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Minion Horde Fireball
Arrows Minion Horde Fireball Valkyrie Ram Rider
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball Mega Knight
Arrows Fireball
Minion Horde
Arrows Fireball Mega Knight
Arrows Fireball Valkyrie Witch Mega Knight
Minion Horde Fireball Mega Knight
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball Valkyrie Witch Mega Knight
Minion Horde Witch
Arrows Fireball Witch Ram Rider
Fireball Arrows Witch Ram Rider Mega Knight
Fireball Arrows
Arrows Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Arrows Minion Horde Fireball Mega Knight
Arrows Minion Horde Fireball
Minion Horde Mega Knight
Arrows Fireball
Minion Horde Barbarians Fireball Witch
Fireball Arrows Witch Ram Rider
Arrows Fireball
Fireball Minion Horde Valkyrie Mega Knight
Arrows Fireball
Arrows Fireball
Minion Horde Mega Knight
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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