My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Wall Breakers Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman
Giant Snowball
Goblins Barbarians Furnace Wall Breakers Witch Fisherman
Zap
Goblins Furnace Wall Breakers Witch Fisherman
Barbarian Barrel
Goblins Barbarians Furnace Wall Breakers Witch
The Log
Goblins Barbarians Furnace Wall Breakers Witch Fisherman
Earthquake
Barbarians Furnace Witch
Arrows
Goblins Furnace Wall Breakers Witch
Royal Delivery
Goblins Barbarians Wall Breakers Witch Fisherman
Fireball
Barbarians Furnace Wall Breakers Witch Fisherman
Poison
Barbarians Furnace Witch Fisherman
Lightning
Furnace Witch Fisherman
Rocket
Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Fisherman Furnace Barbarians Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Fisherman

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Wall Breakers
Barbarians
Furnace
Wall Breakers
Arrows
Witch
Electro Giant
Fisherman
Fisherman
Electro Giant

Defense Synergies 0 7

Goblins
Fisherman
Arrows
Barbarians Furnace
Barbarians
Arrows Furnace
Furnace
Arrows Barbarians Fisherman
Wall Breakers
Witch
Fisherman
Electro Giant
Fisherman
Fisherman
Goblins Furnace Witch Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Goblins Furnace Witch Fisherman
Barbarians Furnace Witch Fisherman Goblins
Barbarians Witch Goblins Furnace Fisherman
Arrows Barbarians
Arrows Goblins Furnace
Furnace Arrows Witch
Arrows Barbarians Electro Giant
Barbarians Witch Goblins Furnace Fisherman
Goblins Barbarians Fisherman
Goblins Barbarians Witch Arrows Furnace Electro Giant Fisherman
Arrows Furnace Witch
Barbarians Furnace Witch
Goblins Arrows Barbarians Furnace Witch
Barbarians Furnace
Barbarians Furnace Electro Giant Fisherman
Barbarians Goblins Arrows Furnace Witch Fisherman
Arrows Goblins Barbarians Furnace Witch Fisherman
Arrows Furnace Witch Barbarians Fisherman
Barbarians Fisherman
Goblins Arrows Barbarians Furnace Witch Electro Giant Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Furnace Witch Electro Giant Fisherman
Arrows Fisherman
Barbarians Goblins Furnace Witch Fisherman
Barbarians Fisherman
Barbarians Witch Fisherman
Arrows Furnace Electro Giant Witch
Goblins Barbarians Furnace Witch
Barbarians Fisherman
Goblins Barbarians Witch
Witch Barbarians
Barbarians Witch
Arrows Barbarians Electro Giant
Barbarians Witch
Barbarians Furnace Witch Electro Giant
Barbarians Witch Electro Giant Goblins Furnace Fisherman
Arrows Barbarians Witch Electro Giant
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows Barbarians
Arrows Furnace
Arrows Electro Giant Furnace Witch
Arrows Furnace Witch
Arrows
Arrows Fisherman
Goblins Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Furnace Fisherman
Arrows Furnace Witch
Arrows Furnace
Arrows
Fisherman
Arrows Fisherman
Arrows Witch Electro Giant
Arrows
Fisherman
Arrows Barbarians
Arrows Electro Giant Furnace Witch
Witch Fisherman
Arrows Witch Fisherman
Arrows Witch Fisherman
Arrows Fisherman
Arrows Furnace Witch Electro Giant
Witch Electro Giant
Arrows
Arrows
Arrows
Barbarians Witch
Arrows Witch
Arrows
Arrows
Arrows Electro Giant
Electro Giant Witch
Witch
Witch Electro Giant
Fisherman

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