My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch Miner
Fireball
Barbarians Wizard Baby Dragon Witch
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Miner Mini P.E.K.K.A Baby Dragon Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Miner Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Mirror Rage Baby Dragon
Wizard
Mini P.E.K.K.A Rage Miner
Mirror
Miner Mini P.E.K.K.A
Rage
Witch Mini P.E.K.K.A Wizard
Baby Dragon
Mini P.E.K.K.A Witch Miner
Witch
Rage Baby Dragon Miner
Miner
Mirror Wizard Baby Dragon Witch

Defense Synergies 0 5

Barbarians
Mini P.E.K.K.A
Wizard Mirror Baby Dragon Witch
Wizard
Mini P.E.K.K.A
Mirror
Mini P.E.K.K.A
Rage
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Baby Dragon
Wizard Baby Dragon Witch
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Miner
Barbarians Witch Wizard Baby Dragon
Wizard Baby Dragon Witch
Barbarians Mini P.E.K.K.A Wizard Witch
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Witch
Barbarians Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Barbarians
Barbarians Mini P.E.K.K.A
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Baby Dragon Miner
Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Baby Dragon Witch
Witch Barbarians
Barbarians Mini P.E.K.K.A Witch
Barbarians
Barbarians Mini P.E.K.K.A Wizard Witch
Wizard Barbarians Baby Dragon Witch
Barbarians Witch Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Barbarians
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Wizard
Mini P.E.K.K.A
Miner Wizard
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch Miner
Baby Dragon
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon Witch
Witch
Miner Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Miner
Miner Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Miner
Wizard
Barbarians Witch
Wizard Baby Dragon Witch
Miner Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Miner
Wizard

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