My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Barbarians Dart Goblin Lumberjack Ram Rider
Zap
Firecracker Dart Goblin Ram Rider
Barbarian Barrel
Firecracker Barbarians Dart Goblin Wizard Giant Skeleton Lumberjack
The Log
Firecracker Barbarians Dart Goblin Giant Skeleton Lumberjack Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Barbarians Dart Goblin Wizard Giant Skeleton Lumberjack Ram Rider
Fireball
Firecracker Barbarians Dart Goblin Wizard Lumberjack Ram Rider
Poison
Firecracker Barbarians Dart Goblin Wizard
Lightning
Wizard Lumberjack Ram Rider
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Fireball Lumberjack Barbarians Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Dart Goblin Fireball Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Giant Skeleton Lumberjack Ram Rider
Barbarians
Dart Goblin
Firecracker Giant Skeleton Ram Rider
Fireball
Ram Rider
Wizard
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton
Firecracker Dart Goblin Wizard Lumberjack
Lumberjack
Firecracker Wizard Giant Skeleton Ram Rider
Ram Rider
Firecracker Dart Goblin Fireball Wizard Lumberjack

Defense Synergies 0 12

Firecracker
Dart Goblin Giant Skeleton Lumberjack
Barbarians
Dart Goblin
Firecracker Giant Skeleton Lumberjack Ram Rider
Fireball
Lumberjack Ram Rider
Wizard
Giant Skeleton Lumberjack
Giant Skeleton
Firecracker Dart Goblin Wizard Lumberjack
Lumberjack
Firecracker Dart Goblin Fireball Wizard Giant Skeleton Ram Rider
Ram Rider
Dart Goblin Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Wizard Ram Rider
Barbarians Lumberjack Firecracker Dart Goblin Ram Rider
Barbarians Lumberjack Ram Rider Dart Goblin Giant Skeleton
Barbarians Lumberjack Firecracker Dart Goblin Ram Rider
Firecracker Barbarians Fireball Giant Skeleton Lumberjack
Fireball Firecracker Dart Goblin Lumberjack
Dart Goblin Ram Rider Firecracker Fireball Wizard
Barbarians Dart Goblin Fireball Giant Skeleton Ram Rider
Barbarians Lumberjack
Firecracker Barbarians Dart Goblin Giant Skeleton Lumberjack
Barbarians Dart Goblin Firecracker Fireball Wizard Giant Skeleton Lumberjack Ram Rider
Firecracker Dart Goblin Fireball Wizard Ram Rider
Barbarians Lumberjack Fireball Wizard Giant Skeleton Ram Rider
Fireball Wizard Firecracker Barbarians Dart Goblin Lumberjack
Barbarians Lumberjack Ram Rider
Barbarians Fireball Lumberjack Ram Rider
Barbarians Wizard Firecracker Fireball Lumberjack
Fireball Firecracker Barbarians Dart Goblin Wizard Lumberjack Ram Rider
Wizard Firecracker Barbarians Dart Goblin Fireball Giant Skeleton Lumberjack Ram Rider
Barbarians Dart Goblin Lumberjack Ram Rider
Wizard Firecracker Barbarians Dart Goblin Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Giant Skeleton
Fireball Firecracker Wizard Lumberjack
Barbarians Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Lumberjack Barbarians Fireball Ram Rider
Barbarians Giant Skeleton Lumberjack Ram Rider
Firecracker Fireball Wizard Dart Goblin Ram Rider
Barbarians Dart Goblin Fireball Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Barbarians Lumberjack
Giant Skeleton Firecracker Barbarians Fireball
Barbarians Dart Goblin
Barbarians Dart Goblin Giant Skeleton Lumberjack
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball Wizard Lumberjack Ram Rider
Wizard Firecracker Barbarians Dart Goblin Fireball
Barbarians Firecracker Dart Goblin Fireball Giant Skeleton Lumberjack
Firecracker Barbarians Dart Goblin Fireball Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin Giant Skeleton
Firecracker Fireball Dart Goblin Ram Rider
Dart Goblin Fireball Giant Skeleton
Firecracker Barbarians Dart Goblin Fireball Giant Skeleton
Fireball Wizard Firecracker
Firecracker Fireball Wizard Dart Goblin Ram Rider
Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard Ram Rider
Fireball Firecracker Dart Goblin Wizard Ram Rider
Fireball Lumberjack
Firecracker Dart Goblin Fireball Wizard Ram Rider
Fireball Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Dart Goblin Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Firecracker Fireball
Giant Skeleton
Firecracker Fireball Wizard
Barbarians Dart Goblin Fireball
Fireball Firecracker Dart Goblin Wizard Ram Rider
Fireball
Fireball Firecracker Dart Goblin Wizard Lumberjack
Firecracker Dart Goblin Fireball Wizard
Fireball Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Giant Skeleton
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Giant Skeleton
Fireball Firecracker Dart Goblin Wizard

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