My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Barbarians Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Barbarians Heal Spirit Wizard Bandit
The Log
Barbarians Heal Spirit Bandit Ram Rider
Earthquake
Barbarians
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Wizard Bandit Ram Rider
Fireball
Barbarians Wizard Bandit Ram Rider
Poison
Barbarians Wizard
Lightning
Wizard Bandit Ram Rider Goblinstein
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Bandit Barbarians Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Ram Rider
Barbarians
Heal Spirit
Heal Spirit
Barbarians Wizard Bandit Ram Rider
Wizard
Heal Spirit Rage Bandit Ram Rider
Rage
Wizard
Bandit
Arrows Heal Spirit Wizard Ram Rider
Ram Rider
Arrows Heal Spirit Wizard Bandit
Goblinstein

Defense Synergies 0 4

Arrows
Barbarians Bandit
Barbarians
Arrows
Heal Spirit
Wizard
Bandit
Rage
Bandit
Arrows Wizard Ram Rider
Ram Rider
Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Barbarians Bandit Ram Rider
Barbarians Ram Rider Bandit
Barbarians Bandit Ram Rider
Arrows Barbarians
Arrows Bandit
Ram Rider Arrows Wizard
Arrows Barbarians Bandit Ram Rider
Barbarians
Barbarians Bandit
Barbarians Arrows Wizard Bandit Ram Rider
Arrows Wizard Ram Rider
Barbarians Wizard Bandit Ram Rider
Wizard Arrows Barbarians
Barbarians Bandit Ram Rider
Barbarians Bandit Ram Rider
Barbarians Wizard Arrows
Arrows Barbarians Wizard Bandit Ram Rider
Arrows Wizard Barbarians Bandit Ram Rider
Barbarians Ram Rider
Wizard Arrows Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bandit
Bandit Arrows Wizard
Barbarians Bandit Ram Rider
Barbarians Bandit Ram Rider
Barbarians Bandit Ram Rider
Arrows Wizard Ram Rider
Barbarians Bandit Ram Rider
Barbarians
Barbarians Bandit
Barbarians
Barbarians
Arrows Barbarians
Barbarians Wizard Bandit Ram Rider
Wizard Barbarians
Barbarians
Arrows Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Ram Rider
Arrows Bandit
Arrows Barbarians
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Bandit Ram Rider
Arrows Wizard Bandit Ram Rider
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Wizard Bandit Ram Rider
Arrows Wizard Bandit Ram Rider
Arrows Bandit
Arrows Wizard
Wizard
Arrows Wizard Bandit
Arrows
Arrows Wizard
Barbarians Bandit
Arrows Wizard Ram Rider
Arrows
Wizard
Arrows Wizard
Arrows
Bandit
Wizard

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