My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Skeleton Dragons Barbarians Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Wizard Night Witch
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Skeleton Dragons Night Witch
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard Night Witch
Fireball
Skeleton Dragons Barbarians Wizard Night Witch
Poison
Skeleton Dragons Barbarians Wizard Night Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Night Witch
Rocket
Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Dragons Mini P.E.K.K.A Night Witch Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Skeleton Dragons Mini P.E.K.K.A Night Witch
Arrows
Zap Giant Mini P.E.K.K.A Night Witch
Skeleton Dragons
Zap Mini P.E.K.K.A Giant
Barbarians
Mini P.E.K.K.A
Giant Zap Arrows Skeleton Dragons Wizard
Giant
Zap Arrows Mini P.E.K.K.A Night Witch Skeleton Dragons Wizard
Wizard
Mini P.E.K.K.A Giant
Night Witch
Giant Zap Arrows

Defense Synergies 2 9

Zap
Skeleton Dragons Mini P.E.K.K.A Arrows Barbarians Night Witch
Arrows
Zap Barbarians Mini P.E.K.K.A
Skeleton Dragons
Zap Barbarians Mini P.E.K.K.A Night Witch
Barbarians
Zap Arrows Skeleton Dragons
Mini P.E.K.K.A
Zap Arrows Skeleton Dragons Wizard
Giant
Wizard
Mini P.E.K.K.A
Night Witch
Zap Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard
Barbarians Mini P.E.K.K.A Zap Skeleton Dragons Night Witch
Barbarians Mini P.E.K.K.A Skeleton Dragons Night Witch
Barbarians Mini P.E.K.K.A Night Witch Skeleton Dragons
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Skeleton Dragons Night Witch
Skeleton Dragons Zap Arrows Wizard Night Witch
Zap Arrows Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Night Witch
Barbarians Mini P.E.K.K.A Night Witch
Skeleton Dragons Barbarians Zap Arrows Wizard Night Witch
Arrows Skeleton Dragons Zap Wizard Night Witch
Barbarians Mini P.E.K.K.A Night Witch Zap Skeleton Dragons Wizard
Wizard Zap Arrows Skeleton Dragons Barbarians Mini P.E.K.K.A Night Witch
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Wizard Arrows Skeleton Dragons Mini P.E.K.K.A Night Witch
Arrows Zap Skeleton Dragons Barbarians Wizard Night Witch
Zap Arrows Wizard Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A
Skeleton Dragons Wizard Arrows Barbarians Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Arrows Skeleton Dragons Mini P.E.K.K.A Wizard
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Night Witch
Barbarians Mini P.E.K.K.A Night Witch
Arrows Skeleton Dragons Wizard Zap
Mini P.E.K.K.A Barbarians Night Witch
Mini P.E.K.K.A Barbarians
Zap Skeleton Dragons Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Wizard Night Witch
Wizard Skeleton Dragons Barbarians
Barbarians Zap Skeleton Dragons Mini P.E.K.K.A Night Witch
Arrows Zap Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Zap Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Wizard Zap Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Zap
Arrows Skeleton Dragons Wizard
Arrows Zap Skeleton Dragons Wizard
Arrows Zap Skeleton Dragons Wizard
Mini P.E.K.K.A Night Witch
Zap Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Mini P.E.K.K.A Night Witch
Zap Arrows Skeleton Dragons Mini P.E.K.K.A Wizard
Zap Arrows Skeleton Dragons Wizard
Skeleton Dragons Night Witch
Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Barbarians
Zap Arrows Skeleton Dragons Wizard
Arrows Zap Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Wizard Night Witch
Zap Skeleton Dragons Wizard
Mini P.E.K.K.A Night Witch
Zap Arrows Skeleton Dragons Wizard Night Witch
Zap Arrows Skeleton Dragons
Arrows Wizard
Zap Barbarians Night Witch
Zap Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Mini P.E.K.K.A Wizard
Arrows Zap Skeleton Dragons Wizard
Zap Arrows
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap
Skeleton Dragons Wizard

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