My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dart Goblin Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Prince
Giant Snowball
Spear Goblins Barbarians Dart Goblin Royal Hogs
Zap
Spear Goblins Dart Goblin Royal Hogs Prince
Barbarian Barrel
Spear Goblins Barbarians Dart Goblin Wizard Royal Hogs
The Log
Spear Goblins Barbarians Dart Goblin Royal Hogs Prince
Earthquake
Spear Goblins Barbarians Royal Hogs
Arrows
Spear Goblins Dart Goblin Royal Hogs
Royal Delivery
Spear Goblins Barbarians Dart Goblin Wizard Royal Hogs Prince Mother Witch
Fireball
Barbarians Dart Goblin Wizard Royal Hogs Mother Witch
Poison
Spear Goblins Barbarians Dart Goblin Wizard Royal Hogs Mother Witch
Lightning
Wizard Prince Mother Witch
Rocket
Barbarians Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Dart Goblin Mother Witch Barbarians Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Dart Goblin Mother Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dart Goblin Royal Hogs Prince
Zap
Prince Spear Goblins Dart Goblin Royal Hogs Mother Witch
Barbarians
Dart Goblin
Spear Goblins Zap Royal Hogs Prince
Wizard
Royal Hogs Prince
Royal Hogs
Mother Witch Spear Goblins Zap Dart Goblin Wizard
Prince
Zap Spear Goblins Dart Goblin Wizard
Mother Witch
Royal Hogs Zap

Defense Synergies 0 11

Spear Goblins
Zap Barbarians Dart Goblin Prince
Zap
Spear Goblins Barbarians Dart Goblin Prince Mother Witch
Barbarians
Spear Goblins Zap
Dart Goblin
Spear Goblins Zap Prince Mother Witch
Wizard
Prince
Royal Hogs
Prince
Spear Goblins Zap Dart Goblin Wizard
Mother Witch
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Wizard
Barbarians Zap Dart Goblin Prince
Barbarians Prince Dart Goblin
Barbarians Prince Dart Goblin
Barbarians Prince
Spear Goblins Zap Dart Goblin Mother Witch
Dart Goblin Spear Goblins Zap Wizard
Zap Barbarians Dart Goblin
Barbarians Prince
Spear Goblins Barbarians Dart Goblin Prince
Barbarians Dart Goblin Mother Witch Spear Goblins Zap Wizard
Spear Goblins Zap Dart Goblin Wizard
Barbarians Prince Zap Wizard
Wizard Zap Barbarians Dart Goblin Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Wizard Prince
Spear Goblins Zap Barbarians Dart Goblin Wizard Prince
Zap Wizard Spear Goblins Barbarians Dart Goblin Mother Witch
Barbarians Dart Goblin Prince
Wizard Spear Goblins Barbarians Dart Goblin Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Prince
Zap Wizard Prince
Barbarians Spear Goblins Zap Prince
Prince Zap Barbarians
Barbarians Prince
Wizard Mother Witch Zap Dart Goblin
Prince Spear Goblins Barbarians Dart Goblin
Barbarians Prince
Zap Spear Goblins Barbarians Prince
Barbarians Dart Goblin
Barbarians Dart Goblin Prince
Zap Barbarians Prince
Barbarians Prince Wizard
Wizard Barbarians Dart Goblin
Barbarians Spear Goblins Zap Dart Goblin Prince
Zap Barbarians Dart Goblin Wizard Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Barbarians Dart Goblin Prince
Wizard Zap
Wizard Mother Witch Spear Goblins Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Prince
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Spear Goblins Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard Mother Witch
Prince
Wizard
Prince
Zap Barbarians
Zap Mother Witch Wizard
Zap Dart Goblin Wizard
Zap Wizard Prince
Zap Dart Goblin
Zap Dart Goblin Wizard Mother Witch
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Prince
Wizard
Zap Spear Goblins Barbarians Dart Goblin Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Zap
Dart Goblin Prince
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Prince
Prince
Dart Goblin Wizard

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