My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Dart Goblin
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Barbarians Dart Goblin Wizard
The Log
Barbarians Royal Giant Dart Goblin
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Wizard
Fireball
Barbarians Dart Goblin Wizard
Poison
Barbarians Dart Goblin Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Freeze Barbarians Wizard Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Dart Goblin Freeze Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Freeze Mega Knight
Barbarians
Royal Giant
Arrows Dart Goblin Wizard Rocket
Dart Goblin
Royal Giant Mega Knight
Wizard
Royal Giant Mega Knight
Rocket
Royal Giant
Freeze
Arrows
Mega Knight
Arrows Dart Goblin Wizard

Defense Synergies 1 5

Arrows
Mega Knight Barbarians
Barbarians
Arrows
Royal Giant
Dart Goblin
Mega Knight
Wizard
Freeze Mega Knight
Rocket
Freeze
Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard
Barbarians Dart Goblin Mega Knight
Barbarians Rocket Mega Knight Dart Goblin Freeze
Barbarians Dart Goblin Mega Knight
Arrows Barbarians Rocket Mega Knight
Arrows Freeze Dart Goblin Mega Knight
Dart Goblin Rocket Arrows Wizard Freeze
Rocket Arrows Barbarians Dart Goblin Mega Knight
Barbarians
Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Arrows Wizard Freeze Mega Knight
Arrows Dart Goblin Wizard
Barbarians Mega Knight Wizard Rocket Freeze
Wizard Rocket Mega Knight Arrows Barbarians Dart Goblin Freeze
Barbarians Mega Knight
Barbarians Rocket Freeze Mega Knight
Barbarians Wizard Mega Knight Arrows
Arrows Mega Knight Barbarians Dart Goblin Wizard
Arrows Wizard Freeze Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin
Wizard Mega Knight Arrows Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Wizard Rocket Mega Knight
Barbarians Mega Knight Rocket
Rocket Mega Knight Barbarians
Barbarians Mega Knight
Arrows Wizard Rocket Dart Goblin Freeze
Rocket Barbarians Dart Goblin
Mega Knight Barbarians
Rocket Freeze Mega Knight Barbarians
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin
Rocket Mega Knight Arrows Barbarians
Barbarians Rocket Mega Knight Wizard
Wizard Barbarians Dart Goblin Mega Knight
Barbarians Dart Goblin Rocket Freeze
Arrows Mega Knight Barbarians Dart Goblin Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket Freeze
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Barbarians Dart Goblin Rocket Freeze
Wizard Rocket Arrows Mega Knight
Arrows Wizard Dart Goblin Rocket Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Rocket
Rocket Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket Freeze
Arrows Dart Goblin
Rocket Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Rocket Mega Knight
Arrows Rocket Freeze
Rocket
Rocket Arrows Dart Goblin Wizard Mega Knight
Rocket Arrows Dart Goblin Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Freeze Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Rocket Arrows Dart Goblin
Arrows Dart Goblin Wizard
Rocket Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard Rocket Mega Knight
Rocket Arrows Freeze
Mega Knight
Rocket Arrows Wizard
Barbarians Dart Goblin Rocket Freeze
Rocket Arrows Dart Goblin Wizard
Freeze
Arrows
Dart Goblin Wizard Rocket Mega Knight
Arrows Dart Goblin Wizard
Rocket Arrows
Dart Goblin Mega Knight
Dart Goblin Rocket Freeze
Dart Goblin Rocket
Dart Goblin Rocket Freeze Mega Knight
Dart Goblin Wizard Rocket Mega Knight

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