My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Barbarians Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Barbarians Electro Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Barbarians Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Barbarians Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Freeze Electro Wizard Inferno Dragon Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Barbarian Barrel Freeze Electro Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Barbarian Barrel Freeze Lumberjack
Barbarians
Balloon
Barbarian Barrel
Balloon Zap Lumberjack
Freeze
Balloon Zap
Balloon
Zap Barbarian Barrel Freeze Lumberjack Barbarians Electro Wizard
Electro Wizard
Zap Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Barbarian Barrel Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Barbarians Barbarian Barrel Inferno Dragon Lumberjack
Barbarians
Zap
Barbarian Barrel
Zap Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Barbarian Barrel Freeze Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Barbarian Barrel Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Electro Wizard
Barbarians Inferno Dragon Lumberjack Zap Electro Wizard
Barbarians Lumberjack Freeze Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Lumberjack Electro Wizard
Barbarians Barbarian Barrel Lumberjack
Barbarian Barrel Freeze Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Freeze
Zap Barbarians Barbarian Barrel Electro Wizard
Barbarians Inferno Dragon Lumberjack
Barbarians Barbarian Barrel Electro Wizard Lumberjack
Barbarians Electro Wizard Zap Barbarian Barrel Freeze Lumberjack
Inferno Dragon Zap Electro Wizard
Barbarians Lumberjack Zap Freeze Electro Wizard
Zap Barbarians Barbarian Barrel Freeze Electro Wizard Lumberjack
Barbarians Inferno Dragon Electro Wizard Lumberjack
Barbarians Zap Freeze Electro Wizard Inferno Dragon Lumberjack
Barbarians Electro Wizard Lumberjack
Zap Barbarians Barbarian Barrel Electro Wizard Lumberjack
Zap Barbarian Barrel Freeze Barbarians Electro Wizard Inferno Dragon Lumberjack
Barbarians Electro Wizard Inferno Dragon Lumberjack
Barbarians Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Barbarian Barrel Inferno Dragon Lumberjack
Barbarians Lumberjack Zap Electro Wizard
Lumberjack Zap Barbarians Barbarian Barrel Electro Wizard
Barbarians Inferno Dragon Lumberjack
Zap Freeze Electro Wizard
Barbarians Electro Wizard Lumberjack
Barbarians Inferno Dragon Lumberjack
Zap Freeze Electro Wizard Barbarians Barbarian Barrel Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Zap Barbarians Electro Wizard
Barbarians Lumberjack
Barbarians
Barbarians Electro Wizard Zap Barbarian Barrel Freeze Inferno Dragon Lumberjack
Zap Barbarians Barbarian Barrel Freeze Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarians Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Freeze
Zap Barbarian Barrel Freeze
Zap
Electro Wizard Lumberjack
Zap Barbarian Barrel Electro Wizard
Zap
Barbarian Barrel
Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Zap Barbarian Barrel Electro Wizard
Zap Barbarian Barrel
Zap Barbarians Barbarian Barrel
Zap Freeze Barbarian Barrel
Inferno Dragon
Zap Barbarian Barrel Electro Wizard
Zap
Zap Barbarian Barrel
Zap Electro Wizard
Zap Electro Wizard Freeze
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Barbarians Barbarian Barrel Freeze
Zap Electro Wizard
Freeze
Barbarian Barrel
Electro Wizard Lumberjack
Zap
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Freeze Electro Wizard
Inferno Dragon

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