My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Giant Skeleton Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Giant Skeleton Night Witch
Giant Snowball
Minions Barbarians Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Barbarians Executioner Giant Skeleton Night Witch
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Minions Night Witch
Royal Delivery
Minions Barbarians Executioner Giant Skeleton Night Witch
Fireball
Minions Barbarians Executioner Night Witch
Poison
Minions Barbarians Executioner Night Witch
Lightning
Executioner Night Witch
Rocket
Barbarians Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Night Witch Golden Knight Barbarians Giant Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Night Witch Golden Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Executioner Giant Skeleton Night Witch
Minions
Giant Zap Giant Skeleton
Barbarians
Giant
Zap Minions Night Witch Executioner
Executioner
Zap Giant
Giant Skeleton
Zap Minions Night Witch
Night Witch
Giant Zap Giant Skeleton
Golden Knight

Defense Synergies 0 9

Zap
Minions Barbarians Executioner Giant Skeleton Night Witch Golden Knight
Minions
Zap Giant Skeleton Golden Knight
Barbarians
Zap
Giant
Executioner
Zap Giant Skeleton
Giant Skeleton
Zap Minions Executioner
Night Witch
Zap
Golden Knight
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Golden Knight
Barbarians Zap Minions Executioner Night Witch
Barbarians Minions Executioner Giant Skeleton Night Witch
Barbarians Night Witch Minions
Barbarians Giant Skeleton
Zap Minions Executioner Night Witch
Minions Zap Executioner Night Witch
Zap Barbarians Giant Skeleton Golden Knight
Barbarians Minions Night Witch
Barbarians Giant Skeleton Night Witch
Minions Barbarians Executioner Zap Giant Skeleton Night Witch
Minions Executioner Zap Night Witch
Barbarians Night Witch Zap Minions Giant Skeleton
Executioner Zap Minions Barbarians Night Witch Golden Knight
Barbarians
Barbarians Zap
Barbarians Minions Executioner Night Witch
Zap Minions Barbarians Executioner Night Witch Golden Knight
Zap Executioner Minions Barbarians Giant Skeleton
Barbarians
Minions Barbarians Executioner Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Skeleton
Zap Executioner
Barbarians Giant Skeleton Zap Minions Golden Knight
Giant Skeleton Zap Barbarians Night Witch
Barbarians Giant Skeleton Executioner Night Witch
Executioner Zap Minions
Minions Barbarians Giant Skeleton Night Witch
Giant Skeleton Barbarians
Zap Giant Skeleton Minions Barbarians
Barbarians
Minions Barbarians Giant Skeleton Golden Knight
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Executioner Night Witch Golden Knight
Barbarians Executioner
Barbarians Zap Minions Executioner Giant Skeleton Night Witch Golden Knight
Minions Executioner Zap Barbarians Giant Skeleton Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Golden Knight
Zap Executioner Golden Knight
Giant Skeleton
Barbarians Giant Skeleton
Executioner Zap
Executioner Zap Minions
Executioner
Zap Executioner
Zap Golden Knight
Minions Night Witch
Zap Golden Knight
Zap Executioner
Executioner Golden Knight
Minions
Zap
Zap Executioner Golden Knight
Executioner
Minions Night Witch
Zap Executioner
Zap Golden Knight
Minions Giant Skeleton Night Witch
Zap Barbarians
Zap Executioner
Zap Executioner Golden Knight
Zap Golden Knight
Zap Golden Knight
Zap Executioner Night Witch
Zap Minions
Night Witch
Zap Night Witch
Zap
Giant Skeleton
Zap Minions Barbarians Night Witch
Zap Executioner
Executioner
Zap Executioner
Zap Giant Skeleton
Executioner
Zap Minions Giant Skeleton Golden Knight
Zap Executioner
Zap Executioner Giant Skeleton Golden Knight

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