My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Barbarians Electro Dragon
Zap
Barbarian Barrel
Barbarians Elixir Golem
The Log
Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Battle Healer Electro Dragon
Fireball
Barbarians Elixir Golem Battle Healer Electro Dragon
Poison
Barbarians Elixir Golem Battle Healer Electro Dragon Phoenix
Lightning
Battle Healer Electro Dragon Phoenix
Rocket
Barbarians Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fireball Battle Healer Poison Phoenix Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Fireball Battle Healer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Elixir Golem
Battle Healer Rage Poison Fireball Electro Dragon
Fireball
Elixir Golem
Battle Healer
Elixir Golem Rage Electro Dragon Barbarians Poison
Rage
Elixir Golem Battle Healer Electro Dragon Phoenix
Poison
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Poison
Phoenix
Rage

Defense Synergies 1 3

Barbarians
Elixir Golem
Fireball
Battle Healer
Battle Healer
Electro Dragon Fireball Poison Phoenix
Rage
Poison
Battle Healer
Electro Dragon
Battle Healer
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Barbarians Battle Healer Electro Dragon Phoenix
Barbarians Electro Dragon
Barbarians Electro Dragon Phoenix
Barbarians Fireball Battle Healer Poison
Fireball Electro Dragon
Fireball Poison Electro Dragon Phoenix
Barbarians Fireball Battle Healer Poison Electro Dragon Phoenix
Barbarians Phoenix
Barbarians Battle Healer Phoenix
Barbarians Poison Fireball Electro Dragon
Fireball Poison Electro Dragon Phoenix
Barbarians Fireball Battle Healer Electro Dragon
Fireball Barbarians Poison Electro Dragon
Barbarians Phoenix
Barbarians Fireball
Barbarians Fireball Poison Electro Dragon
Fireball Barbarians Battle Healer Electro Dragon
Poison Barbarians Fireball Battle Healer Electro Dragon
Barbarians Phoenix
Barbarians Fireball Battle Healer Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Battle Healer
Fireball Poison Battle Healer Electro Dragon Phoenix
Barbarians Battle Healer Electro Dragon
Barbarians Fireball Battle Healer Phoenix
Barbarians Battle Healer Phoenix
Fireball Poison Electro Dragon
Barbarians Fireball Battle Healer Phoenix
Barbarians Battle Healer Phoenix
Electro Dragon Barbarians Fireball Poison Phoenix
Barbarians Phoenix
Barbarians Electro Dragon Phoenix
Barbarians Fireball Poison Phoenix
Barbarians Fireball
Barbarians Fireball Electro Dragon
Barbarians Electro Dragon Phoenix Fireball Battle Healer Poison
Poison Barbarians Fireball Battle Healer Electro Dragon Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Barbarians Fireball Poison
Fireball Poison
Fireball Poison Electro Dragon
Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Poison Fireball Electro Dragon
Fireball Poison Electro Dragon
Poison Fireball
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison
Barbarians Fireball Poison Electro Dragon
Poison Fireball Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Poison Fireball Electro Dragon
Electro Dragon Fireball Poison
Fireball
Poison Fireball Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Barbarians Fireball Electro Dragon
Fireball Poison Electro Dragon
Fireball
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Electro Dragon
Electro Dragon Fireball Poison
Fireball Poison Electro Dragon
Poison Electro Dragon Fireball
Fireball Electro Dragon

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