My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Recruits Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Three Musketeers Goblin Barrel
Giant Snowball
Skeletons Skeleton Dragons Royal Recruits Three Musketeers Goblin Barrel
Zap
Skeletons Three Musketeers Goblin Barrel
Barbarian Barrel
Skeletons Royal Recruits Three Musketeers Goblin Barrel Royal Ghost
The Log
Skeletons Royal Recruits Three Musketeers Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Skeleton Dragons Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Skeleton Dragons Royal Recruits Three Musketeers Goblin Barrel Royal Ghost
Fireball
Skeleton Dragons Three Musketeers Goblin Barrel
Poison
Skeleton Dragons Royal Recruits Three Musketeers
Lightning
Skeleton Dragons Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Royal Ghost Skeleton Dragons Freeze Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Royal Ghost

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Freeze
Skeleton Dragons
Royal Recruits Three Musketeers
Royal Recruits
Skeleton Dragons Royal Ghost
Three Musketeers
Skeleton Dragons Royal Ghost
Goblin Barrel
Arrows Royal Ghost
Freeze
Arrows
Royal Ghost
Royal Recruits Three Musketeers Goblin Barrel

Defense Synergies 0 2

Skeletons
Skeleton Dragons Royal Ghost
Arrows
Skeleton Dragons
Skeletons
Royal Recruits
Three Musketeers
Goblin Barrel
Freeze
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits
Skeletons Skeleton Dragons Royal Recruits Three Musketeers
Three Musketeers Skeletons Skeleton Dragons Royal Recruits Freeze
Royal Recruits Three Musketeers Skeletons Skeleton Dragons
Arrows Royal Recruits
Arrows Freeze Skeletons Skeleton Dragons Royal Ghost
Skeleton Dragons Three Musketeers Arrows Freeze
Arrows Skeleton Dragons Royal Recruits
Three Musketeers Skeletons Royal Recruits
Skeletons Royal Recruits Royal Ghost
Skeleton Dragons Skeletons Arrows Royal Recruits Freeze Royal Ghost
Arrows Skeleton Dragons Three Musketeers
Royal Recruits Skeletons Skeleton Dragons Three Musketeers Freeze
Three Musketeers Arrows Skeleton Dragons Royal Recruits Freeze Royal Ghost
Royal Recruits Three Musketeers
Royal Recruits Three Musketeers Freeze
Three Musketeers Skeletons Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons Royal Recruits Three Musketeers Royal Ghost
Arrows Freeze Skeleton Dragons Royal Recruits Royal Ghost
Royal Recruits Three Musketeers
Skeleton Dragons Royal Recruits Royal Ghost Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Royal Ghost
Arrows Skeleton Dragons Royal Ghost
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Skeletons Three Musketeers
Arrows Skeleton Dragons Skeletons Three Musketeers Freeze
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Freeze Skeletons Skeleton Dragons
Royal Recruits Skeletons Skeleton Dragons Three Musketeers
Royal Recruits
Royal Recruits Arrows
Royal Recruits Skeletons Three Musketeers
Royal Recruits Skeleton Dragons Three Musketeers
Royal Recruits Skeletons Skeleton Dragons Three Musketeers Freeze
Arrows Skeleton Dragons Royal Recruits Freeze Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Royal Recruits Freeze Royal Ghost
Arrows Skeleton Dragons Royal Ghost
Arrows Skeleton Dragons
Arrows Skeleton Dragons Royal Recruits Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows Skeleton Dragons
Three Musketeers
Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons
Skeleton Dragons Three Musketeers
Arrows Skeleton Dragons Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons Three Musketeers
Arrows Skeleton Dragons Royal Recruits Three Musketeers
Arrows Three Musketeers Freeze
Skeleton Dragons
Arrows Skeleton Dragons Three Musketeers
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Royal Recruits
Arrows Freeze Skeleton Dragons
Arrows Skeleton Dragons Royal Ghost
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Freeze
Arrows Skeleton Dragons
Arrows Skeleton Dragons Freeze
Arrows
Royal Recruits Freeze
Arrows Skeleton Dragons Three Musketeers
Freeze
Arrows
Skeleton Dragons Three Musketeers
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Royal Recruits Three Musketeers
Skeleton Dragons Royal Recruits Freeze
Skeleton Dragons
Royal Recruits Freeze Royal Ghost
Skeleton Dragons

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