My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Baby Dragon Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Witch Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Wall Breakers Baby Dragon Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Goblin Barrel
Giant Snowball
Minions Wall Breakers Goblin Barrel Baby Dragon Witch
Zap
Minions Wall Breakers Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Rascals Wall Breakers Goblin Barrel Witch Magic Archer
The Log
Rascals Wall Breakers Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minions Rascals Wall Breakers Goblin Barrel Witch
Royal Delivery
Minions Rascals Wall Breakers Goblin Barrel Baby Dragon Witch Magic Archer
Fireball
Minions Rascals Wall Breakers Goblin Barrel Baby Dragon Witch Magic Archer
Poison
Minions Rascals Witch Magic Archer
Lightning
Baby Dragon Witch Magic Archer
Rocket
Rascals Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Goblin Barrel Baby Dragon Magic Archer Rascals Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Goblin Barrel Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Wall Breakers Baby Dragon Goblin Giant
Rascals
Goblin Barrel Minions Wall Breakers Baby Dragon Magic Archer
Wall Breakers
Minions Rascals Baby Dragon Goblin Giant
Goblin Barrel
Rascals Baby Dragon Goblin Giant
Baby Dragon
Minions Rascals Wall Breakers Goblin Barrel Witch Goblin Giant
Witch
Baby Dragon Goblin Giant
Goblin Giant
Minions Wall Breakers Goblin Barrel Baby Dragon Witch Magic Archer
Magic Archer
Rascals Goblin Giant

Defense Synergies 0 5

Minions
Baby Dragon Goblin Giant
Rascals
Baby Dragon
Wall Breakers
Goblin Barrel
Baby Dragon
Minions Rascals Witch
Witch
Baby Dragon
Goblin Giant
Minions Magic Archer
Magic Archer
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Goblin Giant Magic Archer
Minions Rascals Witch
Witch Minions Rascals
Witch Minions Rascals
Minions Rascals Baby Dragon Magic Archer
Minions Rascals Baby Dragon Witch Magic Archer
Rascals Baby Dragon Goblin Giant Magic Archer
Witch Minions Rascals
Rascals
Minions Witch Rascals Baby Dragon Goblin Giant Magic Archer
Minions Rascals Baby Dragon Witch Magic Archer
Minions Rascals Witch
Minions Rascals Baby Dragon Witch Magic Archer
Rascals
Rascals
Minions Rascals Witch
Minions Rascals Baby Dragon Witch Magic Archer
Baby Dragon Witch Minions Rascals Magic Archer
Rascals Minions Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Witch
Baby Dragon Magic Archer
Minions Rascals Witch Goblin Giant
Rascals Goblin Giant
Rascals Witch Goblin Giant
Minions Rascals Baby Dragon Witch Goblin Giant Magic Archer
Rascals Minions Witch Goblin Giant
Rascals Goblin Giant
Minions Baby Dragon Witch Magic Archer
Witch Goblin Giant
Minions Rascals Witch
Goblin Giant
Rascals Witch Goblin Giant
Rascals Baby Dragon Witch Magic Archer
Rascals Witch Minions Baby Dragon Goblin Giant Magic Archer
Minions Rascals Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Goblin Giant Magic Archer
Rascals
Baby Dragon Magic Archer
Minions Baby Dragon Witch Goblin Giant Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Minions
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Magic Archer Baby Dragon
Minions
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon
Baby Dragon Witch Magic Archer
Witch
Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Minions Witch
Magic Archer
Magic Archer
Magic Archer
Minions Witch Magic Archer
Baby Dragon Witch Magic Archer
Rascals Baby Dragon Magic Archer
Baby Dragon Magic Archer
Minions Rascals Baby Dragon Witch Magic Archer
Witch Magic Archer
Baby Dragon Witch Goblin Giant Magic Archer

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