My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Dark Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Dark Prince Bandit
Giant Snowball
Goblins Bats Goblin Gang Goblin Barrel Princess
Zap
Goblins Bats Goblin Gang Goblin Barrel Dark Prince Princess Bandit
Barbarian Barrel
Goblins Goblin Gang Goblin Barrel Dark Prince Princess Bandit
The Log
Goblins Goblin Gang Goblin Barrel Dark Prince Princess Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblins Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Goblins Bats Goblin Gang Goblin Barrel Dark Prince Princess Bandit
Fireball
Goblin Gang Goblin Barrel Princess Bandit
Poison
Bats Goblin Gang Princess
Lightning
Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Goblin Gang Goblin Barrel Princess Bandit Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Goblin Barrel Dark Prince Bandit
Goblin Gang
Goblin Barrel Dark Prince Princess Bandit
Goblin Barrel
Goblin Gang Dark Prince Bats Princess Bandit
Dark Prince
Goblin Barrel Bats Goblin Gang Princess Bandit
The Log
Princess Bandit
Princess
Goblin Gang Goblin Barrel Dark Prince The Log
Bandit
Bats Goblin Gang Goblin Barrel Dark Prince The Log

Defense Synergies 0 16

Goblins
The Log Princess Bandit
Bats
Dark Prince The Log Bandit
Goblin Gang
Dark Prince The Log Princess Bandit
Goblin Barrel
Dark Prince
Bats Goblin Gang The Log Princess Bandit
The Log
Goblins Bats Goblin Gang Dark Prince Princess Bandit
Princess
Goblins Goblin Gang Dark Prince The Log Bandit
Bandit
Goblins Bats Goblin Gang Dark Prince The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Goblins Bats Goblin Gang Dark Prince The Log Bandit
Goblin Gang Goblins Bats Dark Prince Bandit
Goblins Bats Goblin Gang Dark Prince Bandit
Dark Prince The Log Princess
Goblin Gang The Log Goblins Bats Dark Prince Bandit
Bats Goblin Gang Princess
The Log Bandit
Goblins Goblin Gang Princess
Goblin Gang Goblins Dark Prince Bandit
Goblins Bats Goblin Gang Dark Prince The Log Princess Bandit
Bats Goblin Gang Princess
Bats Goblin Gang Dark Prince The Log Bandit
Goblins Bats Goblin Gang Dark Prince The Log Princess
Goblin Gang Bandit
Goblin Gang The Log Bandit
Goblins Bats Goblin Gang Dark Prince
Goblins Bats Goblin Gang Dark Prince The Log Bandit
The Log Bats Dark Prince Princess Bandit
Goblin Gang Dark Prince Goblins Bats The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Dark Prince Bandit
Bandit Goblin Gang The Log
Goblin Gang Bandit Goblins Bats Dark Prince The Log
Goblin Gang Dark Prince Bats The Log Bandit
Goblin Gang Dark Prince Bandit
Bats Goblin Gang Princess
Goblin Gang Dark Prince Goblins Bats Bandit
Dark Prince
Goblins Bats Dark Prince The Log Bandit
Goblin Gang
Bats Dark Prince
Dark Prince The Log
Dark Prince Goblin Gang Bandit
Princess
Goblin Gang Goblins Bats Dark Prince The Log
Bats Dark Prince The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit
The Log Bandit
Dark Prince The Log
Dark Prince The Log
Bats Princess
The Log Princess
The Log Princess
The Log Bandit
Goblins Bats Goblin Gang
Dark Prince The Log Princess Bandit
Princess
The Log Princess Bandit
Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
Bats
Dark Prince The Log Princess Bandit
The Log Princess
The Log
Princess
The Log
The Log
The Log Dark Prince Princess
The Log Princess Bandit
The Log Princess Bandit
The Log Bandit
Bats Princess
Bats
The Log Bandit
Princess
The Log Princess
Bats Goblin Gang Dark Prince Princess Bandit
Princess
The Log
Goblin Gang Dark Prince Princess
The Log Princess
Dark Prince
Bats Goblin Gang The Log Princess
Bats Princess
Dark Prince The Log Princess Bandit

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