My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Ram Rider
Giant Snowball
Skeletons Cannon Goblin Barrel Ram Rider
Zap
Skeletons Cannon Goblin Barrel Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Goblin Barrel
The Log
Skeletons Electro Spirit Cannon Goblin Barrel Ram Rider
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Goblin Barrel Ram Rider
Fireball
Cannon Goblin Barrel Ram Rider
Poison
Cannon
Lightning
Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Goblin Barrel Tornado Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Cannon
Goblin Barrel
Ram Rider
Tornado
The Log Ram Rider
The Log
Tornado Ram Rider
Ram Rider
Electro Spirit Goblin Barrel Tornado The Log
Goblinstein

Defense Synergies 2 8

Skeletons
Cannon Electro Spirit Tornado The Log Ram Rider
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log
Goblin Barrel
Tornado
Skeletons The Log Ram Rider
The Log
Cannon Skeletons Electro Spirit Tornado Ram Rider
Ram Rider
Skeletons Tornado The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Ram Rider
Skeletons Cannon The Log Ram Rider
Cannon Tornado Ram Rider Skeletons
Cannon Skeletons Ram Rider
Tornado The Log
Tornado The Log Skeletons Electro Spirit Cannon
Tornado Ram Rider Electro Spirit Cannon
Electro Spirit Cannon The Log Ram Rider
Cannon Skeletons Tornado
Tornado Skeletons Cannon
Skeletons Electro Spirit Cannon Tornado The Log Ram Rider
Tornado Ram Rider
Cannon Skeletons The Log Ram Rider
Electro Spirit Cannon Tornado The Log
Cannon Ram Rider
Tornado Cannon The Log Ram Rider
Skeletons Cannon Tornado
Cannon Electro Spirit Tornado The Log Ram Rider
Tornado The Log Electro Spirit Cannon Ram Rider
Cannon Tornado Ram Rider
Electro Spirit Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
The Log
Skeletons The Log Ram Rider
Tornado The Log Ram Rider
Skeletons Cannon Ram Rider
Skeletons Electro Spirit Tornado Ram Rider
Skeletons Ram Rider
Skeletons Electro Spirit Tornado The Log
Skeletons Cannon
Tornado The Log
Skeletons Cannon Ram Rider
Cannon
Skeletons Electro Spirit Tornado The Log
Electro Spirit Cannon The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ram Rider
The Log
The Log
The Log
Electro Spirit Tornado Ram Rider
Tornado The Log
The Log Tornado Ram Rider
The Log Tornado Ram Rider
Tornado
Tornado The Log Ram Rider
Tornado
The Log
The Log
The Log
The Log
Tornado
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit
The Log Tornado Ram Rider
Tornado The Log Ram Rider
Tornado The Log
Tornado
Electro Spirit
The Log
Electro Spirit
The Log
Electro Spirit
Tornado Ram Rider
The Log
The Log
Tornado
Electro Spirit Tornado The Log
Tornado
Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: