My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Flying Machine Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Flying Machine Goblin Barrel
Zap
Goblin Gang Flying Machine Goblin Barrel Dark Prince
Barbarian Barrel
Electro Spirit Goblin Gang Goblin Barrel Dark Prince Electro Wizard
The Log
Electro Spirit Goblin Gang Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Electro Spirit Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Electro Spirit Goblin Gang Flying Machine Goblin Barrel Dark Prince Electro Wizard
Fireball
Goblin Gang Flying Machine Goblin Barrel Electro Wizard
Poison
Goblin Gang Flying Machine Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Goblin Gang Goblin Barrel Flying Machine Dark Prince Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Goblin Gang Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Goblin Gang
Goblin Barrel Dark Prince Golem
Flying Machine
Dark Prince Golem
Rage
Dark Prince Electro Wizard
Goblin Barrel
Goblin Gang Dark Prince Golem
Dark Prince
Goblin Barrel Goblin Gang Flying Machine Rage Golem Electro Wizard
Golem
Electro Spirit Goblin Gang Flying Machine Goblin Barrel Dark Prince Electro Wizard
Electro Wizard
Rage Dark Prince Golem

Defense Synergies 0 8

Electro Spirit
Dark Prince Electro Wizard
Goblin Gang
Flying Machine Dark Prince Electro Wizard
Flying Machine
Goblin Gang Dark Prince Electro Wizard
Rage
Goblin Barrel
Dark Prince
Electro Spirit Goblin Gang Flying Machine Electro Wizard
Golem
Electro Wizard
Electro Spirit Goblin Gang Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Wizard
Goblin Gang Flying Machine Dark Prince Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Dark Prince
Goblin Gang Electro Spirit Flying Machine Dark Prince Electro Wizard
Electro Wizard Electro Spirit Goblin Gang Flying Machine
Electro Spirit Flying Machine Electro Wizard
Goblin Gang
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard Electro Spirit Flying Machine Dark Prince
Goblin Gang Flying Machine Electro Wizard
Goblin Gang Flying Machine Dark Prince Electro Wizard
Electro Spirit Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Electro Spirit Goblin Gang Flying Machine Dark Prince Electro Wizard
Electro Spirit Flying Machine Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Dark Prince Electro Spirit Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Electro Wizard
Electro Wizard Goblin Gang Flying Machine
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Dark Prince
Electro Spirit Goblin Gang Flying Machine Electro Wizard
Goblin Gang Dark Prince Flying Machine Electro Wizard
Dark Prince
Electro Wizard Electro Spirit Flying Machine Dark Prince
Goblin Gang
Flying Machine Dark Prince
Dark Prince Electro Wizard
Dark Prince Goblin Gang
Flying Machine
Goblin Gang Electro Wizard Electro Spirit Flying Machine Dark Prince
Electro Spirit Flying Machine Dark Prince Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Electro Wizard
Flying Machine
Flying Machine Dark Prince
Dark Prince
Electro Spirit Flying Machine
Flying Machine
Flying Machine
Flying Machine
Goblin Gang Electro Wizard
Flying Machine Dark Prince Electro Wizard
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Dark Prince Electro Wizard
Flying Machine
Flying Machine
Electro Spirit Dark Prince
Flying Machine Electro Wizard
Flying Machine
Flying Machine Electro Wizard
Electro Wizard Electro Spirit Flying Machine
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Goblin Gang Flying Machine Dark Prince
Flying Machine Electro Wizard
Goblin Gang Flying Machine Dark Prince Electro Wizard
Flying Machine
Flying Machine Dark Prince
Electro Spirit Goblin Gang Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: