My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Guards Mighty Miner
Giant Snowball
Cannon Dart Goblin Wall Breakers Goblin Barrel Guards Mighty Miner
Zap
Cannon Dart Goblin Wall Breakers Goblin Barrel Guards Mighty Miner
Barbarian Barrel
Cannon Dart Goblin Wall Breakers Goblin Barrel Guards
The Log
Cannon Dart Goblin Wall Breakers Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Dart Goblin Wall Breakers Goblin Barrel Guards
Royal Delivery
Dart Goblin Wall Breakers Goblin Barrel Guards
Fireball
Cannon Dart Goblin Wall Breakers Goblin Barrel Mighty Miner
Poison
Cannon Dart Goblin Guards
Lightning
Cannon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Cannon Dart Goblin Goblin Barrel Guards Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Barrel Mighty Miner
Cannon
Dart Goblin
Goblin Barrel Wall Breakers The Log
Wall Breakers
Arrows Dart Goblin The Log
Goblin Barrel
Dart Goblin Mighty Miner Arrows Guards
Guards
Goblin Barrel The Log
The Log
Dart Goblin Wall Breakers Guards
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 1 7

Arrows
Cannon
Cannon
The Log Arrows Dart Goblin Guards Mighty Miner
Dart Goblin
Cannon Guards The Log
Wall Breakers
Goblin Barrel
Guards
Cannon Dart Goblin The Log
The Log
Cannon Dart Goblin Guards
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Cannon Dart Goblin The Log
Cannon Dart Goblin
Cannon Dart Goblin Guards
Arrows The Log
Arrows The Log Cannon Dart Goblin Guards
Dart Goblin Arrows Cannon
Arrows Cannon Dart Goblin The Log
Cannon Mighty Miner
Guards Cannon Dart Goblin
Dart Goblin Guards Arrows Cannon The Log
Arrows Dart Goblin
Cannon Guards The Log
Arrows Cannon Dart Goblin Guards The Log
Cannon
Cannon The Log
Arrows Cannon
Arrows Cannon Dart Goblin Guards The Log
Arrows The Log Cannon Dart Goblin Guards
Cannon Dart Goblin
Arrows Cannon Dart Goblin Guards The Log
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows The Log
Guards The Log
Guards The Log
Cannon Guards Mighty Miner
Arrows Dart Goblin
Guards Dart Goblin
Mighty Miner
The Log
Cannon Dart Goblin Guards
Dart Goblin Guards
Arrows Guards The Log
Cannon Guards
Cannon Dart Goblin
Guards Dart Goblin The Log Mighty Miner
Arrows Cannon Dart Goblin The Log Mighty Miner
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Guards The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Guards
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin Guards
Arrows Dart Goblin The Log
Arrows
Mighty Miner
Arrows The Log
Dart Goblin Guards
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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