My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Wall Breakers Rune Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton King
Giant Snowball
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Zap
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Barbarian Barrel
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Hunter Skeleton King
The Log
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Hunter Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Royal Delivery
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Hunter Skeleton King
Fireball
Dart Goblin Wall Breakers Goblin Barrel Hunter Skeleton King
Poison
Dart Goblin Hunter Skeleton King
Lightning
Hunter Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Dart Goblin Goblin Barrel Rune Giant Hunter Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Goblin Barrel
Dart Goblin
Goblin Barrel Wall Breakers Rune Giant The Log Skeleton King
Wall Breakers
Fire Spirit Dart Goblin The Log Skeleton King
Goblin Barrel
Dart Goblin Fire Spirit Skeleton King
Rune Giant
Dart Goblin Hunter
Hunter
Rune Giant
The Log
Dart Goblin Wall Breakers
Skeleton King
Dart Goblin Wall Breakers Goblin Barrel

Defense Synergies 0 5

Fire Spirit
The Log
Dart Goblin
Hunter The Log
Wall Breakers
Goblin Barrel
Rune Giant
Hunter
Dart Goblin The Log Skeleton King
The Log
Fire Spirit Dart Goblin Hunter
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Hunter Dart Goblin The Log
Hunter Fire Spirit Dart Goblin
Hunter Dart Goblin Skeleton King
The Log
The Log Fire Spirit Dart Goblin Hunter
Dart Goblin Hunter Fire Spirit
Dart Goblin The Log
Hunter Skeleton King
Fire Spirit Dart Goblin Hunter
Dart Goblin Hunter The Log Skeleton King
Hunter Dart Goblin
Hunter Fire Spirit The Log
Fire Spirit Dart Goblin Hunter The Log Skeleton King
Hunter Skeleton King
Hunter The Log
Hunter
Fire Spirit Dart Goblin Hunter The Log
Hunter The Log Fire Spirit Dart Goblin
Dart Goblin Hunter
Fire Spirit Dart Goblin Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Hunter The Log
Hunter The Log
Hunter The Log
Hunter
Fire Spirit Dart Goblin Hunter
Dart Goblin Hunter
Hunter
The Log
Dart Goblin
Dart Goblin Hunter
The Log
Hunter Skeleton King
Dart Goblin
Dart Goblin Hunter The Log Skeleton King
Dart Goblin Hunter The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log
Fire Spirit Dart Goblin Hunter
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin Hunter
The Log Dart Goblin
Fire Spirit
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Hunter The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Hunter The Log
Dart Goblin The Log
Fire Spirit Dart Goblin Hunter The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
The Log Fire Spirit Hunter
The Log Dart Goblin Hunter
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin Hunter
Dart Goblin
Dart Goblin Hunter The Log
The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Hunter
The Log
Dart Goblin Hunter
The Log Dart Goblin Skeleton King
Dart Goblin
Dart Goblin The Log Skeleton King
Dart Goblin
Dart Goblin The Log
Dart Goblin

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